![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Doing some tests I have the impression that the current process for 109 prop pitch as implemented is:
Set prop pitch (taking too much time) then prop pitch slowly sets in. My guess is that by accident the prop pitch angle rate was mirrored to the clock that is: setting it to a certain position now takes as much as realizing that amount of delta prop pitch. Thus the realization of a certain prop pitch takes more time than it should. Setting it should be much quicker, realization should be like it had been but working in parallel. It should start moving the blades the moment I change prop pitch. But whereas I have very quickly the prop pitch clock set to where I want it the real prop pitch will lag behind like it did before patch. Anyone sharing this observation? |
|
#2
|
|||
|
|||
|
Quote:
You can't boom and zoom with Spits now, you are either over revving or under-revving as it takes too long to adjust. |
|
#3
|
|||
|
|||
|
Are there hints that the devs are working on this issue and some solution will turn up soon?
|
|
#4
|
||||
|
||||
|
Quote:
It's a strange, strange world. |
|
#5
|
||||
|
||||
|
theres a conspiracy to make the spit uber in all sims
actually the spit turns better than the 109 if both pilots are unexperienced in case of experten the 109 out turns the spit
__________________
3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
|
#6
|
|||
|
|||
|
Quote:
If the Spit in game performed as it should the 109 will NOT out turn it, not in this life or another In a stall fight with slats extended Yes the spit would fall out the sky..But if your saying a spit and a 109 turning generally with both pilots equal experience in the cockpits...id have to disagree with your statement In game now i would agree however due to the Spit1/1a not having the correct power to maintain airspeed/airflow over the wings |
|
#7
|
|||
|
|||
|
Definitely alot harder to use BnZ tactics now with the PP as it is..As said already it takes too long to adjust so keeping optimal performance is very tricky now in the 109
|
|
#8
|
||||
|
||||
|
i would say out of nothing so i would take my opinion as drunken nonsense:
the 109 burns energy to 220kph the spit burns energy to 260kph on a turn so inesperince dogfight the spit will win for turning a optimum speed while 109 didn know more is less but an expert will keep at an ideal turning speed and defeat the spit do you really think a spit would beat an f16 in a dogfight? well take it for a climbing spiral you can do that with the spit ii now hell why do people still fly 109 on aeroquake when they can be uber? hero worship? well they are heros after all when spits dominate the virtual skies the dark powers of the world will have impose their view on this matter well just to understand this people im going to aeroquaeke and take a 109
__________________
3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
|
#9
|
|||
|
|||
|
As it is you can adjust for the dive but then your pitch is wrong for the pullout and there is know way to adjust it quickly enough, it is annoying as it seemed right before the hotfix apart from the visuals and as Redroach said how hard would it have been to test this, I mean it is not hardware specific, it's wrong for everyone, they really need to shake up there QA, and patch management, otherwise they are just wasting there time fixing the fixes.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|