Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-23-2011, 11:46 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i totally agree.the cockpits are just awesome in clod!also the planes look very impressive in my opinion.the damage model is unprecedented detailed.and also the flight model is something i do not want to miss anymore with its CEM.and exactly these features prevent me of going back to il2 1946.
some minutes ago i tried it again.and well,i have to say...in some aspects, its looking better than clod.i flew over slovakia map and the trees have a better colour and also the buildings seem not less detailed than in clod.there are even clothes lines with clothes on it between buildings.
__________________
Reply With Quote
  #2  
Old 05-23-2011, 01:17 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

WOP is nice but still yesterdays sim.
Reply With Quote
  #3  
Old 05-23-2011, 01:30 PM
HamishUK HamishUK is offline
Approved Member
 
Join Date: Apr 2011
Posts: 65
Default

Quote:
Originally Posted by timej31 View Post
WOP is nice but still yesterdays sim.
I don't think that was in question it was more about the terrain model.
Reply With Quote
  #4  
Old 05-23-2011, 02:06 PM
Friendly_flyer's Avatar
Friendly_flyer Friendly_flyer is offline
Approved Member
 
Join Date: Oct 2007
Location: Oslo, Norway
Posts: 412
Default

One of the things I have always found lacking in the IL2 maps (I don't have CoD yet, waiting for new computer) is a natural placement of buildings. The auto-populated IL2 towns have the houses all lined up neatly. In real life, buildings follow inclines and roads, not the adjacent building. Houses are built together, forming continous structures. Here's a real life shot of 1940's small industry from West Bromwitch, and an attempt at replicating the look in FMB, using as few different objects as possible (large number of texture maps swamps the CPU):





This kind of thing takes an insane amount of time. This is where I think the community can really be of help to the developers.
__________________
Fly friendly!



Visit No 79 Squadron vRAF

Petter Bøckman
Norway
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.