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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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So what do you think ? no need of words.
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#2
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nice work Gozr...
what is really need though is for the bits and pieces to be working properly first - such as selectable weathering and loadout to be active in the QMB, for the Loadout section to be working properly... ie select Default or any Custom built belts/ gun assign and have that reflected in the gun assignment box, same for fuel (I haven't looked at bombs yet, but I assume there is grief there too)
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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#3
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I have the sound problem with a Creative X-Fi.
All my squadmates have the same problem, most use on-board sound. The only common factor is, I think, we all use Win7 64 bit. But that doesn't mean it's related to the problem, of course. Intel Q9550 at stock speed Asus P5KC mobo 6 GB RAM XFX AMD 6950 2GB flashed to a 6970, underclocked back to 6950 speeds Win7 Pro 64 bit Creative X-Fi with community 64 bit driver (ugh, Creative) 56RAF_phoenix Last edited by phoenix1963; 05-23-2011 at 08:23 AM. Reason: signature |
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#4
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Sound problem in MP here as well. It arrives after an unpredictable amount of time (from 1 h to 15 minutes). A lot of people online report the same issue.
I have an onboard Realtek audio (mobo Gigabyte Z68x-UD4), win 7 64. I have unchecked the sound/advanced/exclusive thing, and also changed SoundEngine from 1 to 2 in the conf.ini, to no avail. Symptoms are always the same: Sound begins to stutter, without any apparent repetitive pattern, stays broken for several seconds to a minute, then disappears. Sometimes it comes back after 10-15’, always preceded by the usual sound stutter, then usually it ceases again. Sometimes the engine sounds come back, but the gun sounds not. Very annoying! Cheers, Insuber |
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#5
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Quote:
Creative SB X-Fi, driver 6.0.1.1348, Creative ALchemy, release 1.41.02, EAX activated, Ingame CloD: Surround No stutter, no problems ... But I wonder if the actual CloD version ( 14588 ) really supports EAX ![]() S! Varrattu |
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#6
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Quote:
56RAF_phoenix P.S. My understanding was that CloD doesn't use EAX. Oleg was very keen on ambisonic through headphones, I think. |
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#7
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Still not possible to switch seats without engines go cold.
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#8
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Game is running very nicely now, but while it used to be stable before this last patch & hotfix now It is locking up, ctrl - alt - dlt and it's listed as non responding
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#9
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Quote:
As I stated, there is no stutter or other PROBLEM. If there is something like surround sound including EAX is another question. Regards Varrattu Last edited by Varrattu; 05-23-2011 at 04:25 PM. |
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#10
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I know this has been posted many times by others but
+1000 PLEASE fix the disappearing sound problem! For me and the guys I fly with its the biggest issue as we have to keep re-starting the game. The various get-arounds suggested by others haven't fixed the problem. I've got the latest Nvidia drivers. ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Windows 7 64 bit Home Premium Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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