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Old 05-22-2011, 06:04 PM
Ernst Ernst is offline
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Do not believe? I do not need to say nothing anymore. I present the new .50 some say they are still the same. Just my imagination. Ok they this are good tracking shots, for sure this should shot down a ac nut the point is this the .50 are not the same. And a snapshot can not disable a ac every time. Old .50 were crap but now they are way too good.

You see: the .50 are too effective againt bombers (and that was b-52). You can not do better with cannons against that b-52. This is not the real thing. Cannons are better this situation.



The video title is sarcastic.

Last edited by Ernst; 05-22-2011 at 06:30 PM.
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Old 05-22-2011, 06:32 PM
Zorin Zorin is offline
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4-6sec bursts with correct convergence settings, targets on static course, what the hell are you on about? The outcome would be the same with any weapon set and it is how it is supposed to be by being historically correct.

There is nothing wrong with the .50s, they have been like this before. I could show you several P-51 videos dating back 1 or 2 years with the exact same outcome.
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Old 05-22-2011, 06:37 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Zorin View Post
4-6sec bursts with correct convergence settings, targets on static course, what the hell are you on about? The outcome would be the same with any weapon set and it is how it is supposed to be by being historically correct.

There is nothing wrong with the .50s, they have been like this before. I could show you several P-51 videos dating back 1 or 2 years with the exact same outcome.
That 109 wings off received a 4-6 second burst? Ok. But how about the situation the .50 are taking out controls and engines in snapshots too easily.

Last edited by Ernst; 05-22-2011 at 06:42 PM.
  #4  
Old 05-22-2011, 06:40 PM
IceFire IceFire is offline
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I may have posted this before but could someone on the team have a close look at the MG-FF and VYa 23mm (hub mounted only it appears).

Both of these cannons can sometimes cause player aircraft in mutliplayer to go careening out of control. Typically it's a 60 or 90 degree uncontrolled roll away from the blast. It tends to be made worse when hit on the extremities (such as the outer wings). It's a unique situation that is not seen in other weapons. I'm happy to provide tracks of the situation if need be...

Try a A6M5 versus a A-20 and watch what happens when hit. Doesn't seem to work on AI aircraft.
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Old 05-22-2011, 06:44 PM
Ernst Ernst is offline
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Quote:
Originally Posted by IceFire View Post
I may have posted this before but could someone on the team have a close look at the MG-FF and VYa 23mm (hub mounted only it appears).

Both of these cannons can sometimes cause player aircraft in mutliplayer to go careening out of control. Typically it's a 60 or 90 degree uncontrolled roll away from the blast. It tends to be made worse when hit on the extremities (such as the outer wings). It's a unique situation that is not seen in other weapons. I'm happy to provide tracks of the situation if need be...

Try a A6M5 versus a A-20 and watch what happens when hit. Doesn't seem to work on AI aircraft.
This happens with hispano too, mainly when they hit the 190 near the wingtips. Well i end my discussion about this here. I give all my arguments and if i continue they ll become boring and the repetitive. Complaining too much ll not change to much since the programmers are the owners of the truth.

S!

Last edited by Ernst; 05-22-2011 at 06:51 PM.
  #6  
Old 05-22-2011, 06:38 PM
IceFire IceFire is offline
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No I don't believe for two reasons:

1) Nothing you've presented has anything verifiable about it. If we're going on feeling alone... what you've done there is the same as what I could do for the last several patches.

2) The values haven't changed. They are still the same as they have been for a long long time.

Until you present something that shows that in 4.09 you can't do something and in 4.10.1 you can... there isn't much of an argument worth having.
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