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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen. Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated. For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing. Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD. ![]() ![]() ![]()
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#2
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Taking only the jpegs in consideration, it seems that there's 10 year gap between both.
I am always freak out every time I look to the CloD landscape at daylight. It just seem so wrong and ugly. |
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#3
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Who knows...but,
This thread is basically about "eye candy"...eye candy is fixable (at some point_lol). If I where them, I'd be focusing my efforts on the frame-rate, as well as the other "behind the scenes" (less glamorous) game-play issues involved in making this an exceptional flight-combat sim. After all, what good is a "polished-nurd"? The "look" of the game is an "immersion" issue...important (yes), but is ultimately fixable...I'm glad that this sim is around, and I'm glad that the team is working hard at making this a first class gaming platform. Ultimately, the hardcore flight-combat simmer is going to benefit from their hard work and we should support them...this game engine could form the foundation of our virtual battlefield for decades to come... |
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#4
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The difference between the way Dover is represented in the top two shots is pretty remarkable.
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#5
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#6
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Quote:
OMG! WOP map now!!! Is so much superior comparing to CloD! It´s almost real. 1C could grab this WOP terrain as 777 grabed IL2 1946 engine.
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#7
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#8
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WOP is too damn green.
Green cloud bottoms, green haze at the horizon, green green green. What planet is that and why have that alien race decided to inaccurately model Earth of 1940? Intergalactic amusement park?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#9
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Still not as good as WoP... But it is much better. |
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#10
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I still don't understand this debate when it comes to performance.
WoP isn't dealing with anywhere near as large an area as CLoD. Someone in the thread mentioned 'flying in a shoebox' and that is exactly what it feels like. The terrain may look great (although personally I agree with the people who say that the filter is a little too much on WoP), but it's quite possible that the performance and appearance are connected with the area being dealt with. My friend and I who fly in '46 all the time tried playing WoP as a bridge gap game between '46 and CLoD and we both felt it very claustrophobic. For us, that was the game breaker. It wouldn't even have mattered if we only flew scramble missions contained easily in WoP's maps and never even bothered hitting the edges of the map. We KNEW those edges were there and that broke the sim aspect for us right there. With '46s maps and CLoD's there is still a finite area you are playing in, but it's sooooo much larger than you need that it doesn't feel finite at all. I'll trade a bit of performance right now and a some visual accuracy/splendor for that. |
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