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#1
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Thanks for the feed-back.
Was using a bit of artisitic license there, having the fighters in amongst all that. It did make me wonder though about how the fighters and anti-aircraft guns worked together in real life. I imagine there must have been overlaps here and there, and times when the pilots just had to back off even though they might have been more effective at stopping the bombers than the flak (and perhaps vica-versa come to think of it.) Unfortunately, those bits of 'shrapnel' you see flying around aren't a result of how I made the video, but just a result of having so many flak bursts going off in one area. They're there all the time, but just aren't usually as noticeable when there are less of them flying around at the same time. I guess they serve their purpose of showing how much metal the flak-bursts throw off, but the way they're represented really should be more refined. Imo they just look too big and tend to fly too far at the moment. Still, again, I think the video does show something of how full-on such missions were in real life. In terms of the video showing what's possible for the movie-makers, the technique used to show things on this scale is actually a bit limiting. You get more graphical bugs than usual (pushing the game up to and past some of it's capabilities) and are mostly limited to doing once-off 'live' recordings of the action, making it much harder or even impossible sometimes to do things like cutting between different planes for example. I think some people would be surprised by just how complex and involved the process is behind showing even the simple straightforward kinds of action you can see in the video's I've made using the technique. Not saying it can't be used to make more traditional, story-based movies, but it certainly wouldn't be easy. I guess it would be similar to doing special effect shots in a regular movie, wherein setting up and executing such shots can take a huge amount of time and preparation and post-production work just to make them look like 'normal' shots... Anyway, better leave it there, it's a video thread isn't it, not a talking about video thread |
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#2
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The Oscar goes to......Les!!! Fantastic!!
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#3
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As I recall the black streaks are supposed to be flak shrapnel.
Way overdone AFAIK. All the streaks do is clutter up the screen. Better, if you saw nothing... My opinion of course Someone probably spent alot of time creating that mess of flak streaks, and the devs don't want to let got of that feature. LOL The flak explosions look pretty good, but too much of the same thing in apprearance. Enjoyed the video! |
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#4
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The benchmark track that ran worst for me in previous patch was this one... so here's the video with the 1.01.14550:
Last edited by TUCKIE_JG52; 05-20-2011 at 08:59 PM. |
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#5
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Quote:
What's your i7 revision? A C0 or a D0? Try OCing your CPU to the 4 Ghz range. Cheers. |
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#6
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Certainly not as impressive as most of the vids you chaps have posted. Not particularly difficult either, just a little video of me demonstrating the benefits of fuel injection...
My systems still a little stuttery over London so I need to spend a little more time playing with video settings. I haven't even worked out how to record a track file yet. Regardless I'm very pleased with how things are progressing with the patches. A month ago I couldn't of achieved this even on low settings. Keep up the good work chaps. |
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#7
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Quote:
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#8
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Quote:
__________________
EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
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#9
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Quote:
Salute ! |
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#10
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yeah to be honest, I do believe that flak shrapnel can be seen. Maybe not at their initial velocity, but bouncing off the windscreens/fuselage and generally making a lot of metal "tin-can impact" sounds. It's like on new years eve, there's always loads of pieces from rockets and batteries lying around. You'll even occasionally get hit by the tip-cap of the rocket after it's fallen back to earth. I think the shrapnel is too thick, other than that, I like the new effect. Some games would show this as sparks instead, but I think the shrapnel effect better represents reality. But like I said, the stripes are again too thick for my taste. Maybe some variation in size would be more realistic, since no shrapnel is equally large and same shaped.
Btw anyone noticed that the flak now simulates pressure centers? So you get bounced around by it if you are close to the explosion? I like that alot. I think once the sound engine gets an overhaul, the devs should add the sound of metal pieces raining on the fuselage for both immersion and realism. It's been done already in B-17 flying fortress, the mighty eight. |
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