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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 05-19-2011, 09:17 PM
Strike Strike is offline
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I do wish that they'd do with the airplane ground impact effect as they did with the water splash.. When a plane goes into the water, the effect will shoot in the direction the plane was travelling, and at the height equivalent to angle of impact. (I.E if a plane shallow dives the water will spray forwards, but if the plane impacts vertically it will splash straight upwards like in old IL-2)

Now I wish they'd do the same for the ground effect. If the plane explodes on a shallow angle, the fire from fuelspray should go in the direction the plane was traveling creating a "napalmstrike" effect. Right now the explosion and smoke goes up like a miniature nuke :p which is okay, if the plane went vertically into the ground. The crater texture would also in theory vary between a hole (like now) or a long skid-crater type thing in the direction of the crash. Makes it all the more authentic
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Old 05-19-2011, 10:02 PM
Heinz Laube Heinz Laube is offline
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i think, its looks much better than before, 50kg and 500kg Bomber Crater. Plane Crater looks same, just with Plane wreck, fire and smoke in it...


Last edited by Heinz Laube; 05-19-2011 at 10:35 PM.
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  #3  
Old 05-23-2011, 03:43 PM
Doc_uk Doc_uk is offline
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Originally Posted by II./JG27_Winter View Post
i think, its looks much better than before, 50kg and 500kg Bomber Crater. Plane Crater looks same, just with Plane wreck, fire and smoke in it...

When you view the craters close up, like when you crash, you can clearly see a square outline around the crater

Plz remove the Bomb craters, it spoils the game
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Old 05-23-2011, 03:45 PM
Strike Strike is offline
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Originally Posted by Doc_uk View Post
When you view the craters close up, like when you crash, you can clearly see a square outline around the crater

Plz remove the Bomb craters, it spoils the game
Come on now?! It looks way better than without craters!?
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Old 05-23-2011, 03:49 PM
Doc_uk Doc_uk is offline
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Dont get me wrong from a distance they look ok, but close up they dont
I think they should of spent more time on them, or checked that they looked ok, befor they added them
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Old 06-01-2011, 06:42 AM
Tiger27 Tiger27 is offline
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Originally Posted by Doc_uk View Post
Dont get me wrong from a distance they look ok, but close up they dont
I think they should of spent more time on them, or checked that they looked ok, befor they added them
But Doc, if you are playing the game you wont be near them unless you crash, so surely it's better with them in than without as in most scenarios they will look quite good.
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Old 06-01-2011, 08:29 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Tiger27 View Post
But Doc, if you are playing the game you wont be near them unless you crash, so surely it's better with them in than without as in most scenarios they will look quite good.
Very true and they don't look that bad...
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 05-19-2011, 10:40 PM
Baron Baron is offline
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Quote:
Originally Posted by Strike View Post
I do wish that they'd do with the airplane ground impact effect as they did with the water splash.. When a plane goes into the water, the effect will shoot in the direction the plane was travelling, and at the height equivalent to angle of impact. (I.E if a plane shallow dives the water will spray forwards, but if the plane impacts vertically it will splash straight upwards like in old IL-2)

Now I wish they'd do the same for the ground effect. If the plane explodes on a shallow angle, the fire from fuelspray should go in the direction the plane was traveling creating a "napalmstrike" effect. Right now the explosion and smoke goes up like a miniature nuke :p which is okay, if the plane went vertically into the ground. The crater texture would also in theory vary between a hole (like now) or a long skid-crater type thing in the direction of the crash. Makes it all the more authentic
I hope this to. Guess it has something to do with rendering/fps etc.

Maby some day.
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