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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 08:48 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by JG14_Jagr View Post
The patch did not address the first two issues as stated by Luthier before, as for the third issue.. what are you graphics settings? And if you say "HIGH" please note that you have a "MEDIUM" PC you are playing on..why would you expect HIGH performance on that CPU?
Fair enough, I stand corrected on those two issues.

I think my expectations based on my cpu have been realistic so far...I have been one of very few people not to ever complain about the performance of this sim as I know the limitations of my cpu.
I was merely pointing out that over industrial areas, I experience an alarming drop in framerate...usually single digits, whereas over even London things are looking pretty decent with this patch, considering my old cpu.

If it's because of my system then that's fine, but surely I must still report what I feel may be an anomaly regarding the performance over industrial areas?
  #2  
Old 05-19-2011, 06:01 PM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by Dano View Post
Can we get a rollback to pre-patch option please.
Since patching is controlled in Steam: not very likely. I'd expect a hotfix sooner than a rollback.
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Old 05-19-2011, 06:16 PM
Bpdslayer Bpdslayer is offline
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I am very pleased with this patch, on full screen mode I am getting about 30 fps flying low over london with no stuttering and much more fluid rendering. And little screen tearing. AA (2x) seems to be working for me. I run the game at high for most setting except building detail which i set to medium. My resolution is 2560x1600 on 30 inch display. On smaller multiplayer map i was getting about 40-60 fps. I'm running SLI and havent disabled this. I can imagine the fps should become really good once the SLI becomes functional with the next nvidia patch.

A funny bug i had was while playing multiplayer, sound suddenly crackled and disappeared.

Pleased to annouce i got my first 2 kills on multiplayer as well while flying my 109 It was on aero quake server hehe.

Thanks Luthier and gang for the great work in producing this patch. I'm pretty much satisfied with the performance rite now. So like the rest have said, its the other aspects of gameplay that should receive some attention from now on.
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Old 05-19-2011, 06:17 PM
Bpdslayer Bpdslayer is offline
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i meant less screen tearing
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Old 05-19-2011, 06:19 PM
anavas44 anavas44 is offline
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Originally Posted by Bpdslayer View Post
i meant less screen tearing
Check the VSYNC option under video options
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Old 05-19-2011, 06:34 PM
Gollum Gollum is offline
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Originally Posted by Bpdslayer View Post
So like the rest have said, its the other aspects of gameplay that should receive some attention from now on.
Better not.. This last patch completely cut my FPS in half and introduced stutters and graphics glitches that I haven't had since day one. Had 60 FPS + constant with no problems whatsoever since release before this nightmare. FPS is now 30 to 40 with stutters, major graphics glitches.
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Old 05-19-2011, 06:35 PM
jf1981 jf1981 is offline
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Still two quite annoying issues :

- Josystick control is a bit laggy and late
- Head view is too a bit laggy and too slow

Anything else running quite well
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Old 05-19-2011, 06:30 PM
Dano Dano is offline
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Quote:
Originally Posted by Fjordmonkey View Post
Since patching is controlled in Steam: not very likely. I'd expect a hotfix sooner than a rollback.
A hotfix can be a rollback.
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  #9  
Old 05-19-2011, 06:38 PM
Gollum Gollum is offline
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Quote:
Originally Posted by Dano View Post
A hotfix can be a rollback.
That would be fine with me considering it botched my perfectly running sim.. but the people who see benefits may not aggree. I don't know what to do think with this anymore. How do other develepers make games while these guys cant get a consistant reaction from patches.?
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Old 05-19-2011, 06:40 PM
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addman addman is offline
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Small bug report:

1. Sounds comes and goes during MP sessions, sometimes totally disapears.

2. Graphic anomaly during a MP session, I have V-sync on so no tearing otherwise:

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