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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 01:48 PM
Ivan Fooker Ivan Fooker is offline
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The patch didnt brought real noticeable increasements for me to be honest.
The prop pitch doesnt pip back to neutral which makes it unplayable in a Bf109 with CEM.
The full screen mode seem to work now, had no crashes or black screens as b4.
  #2  
Old 05-19-2011, 01:53 PM
JG53Frankyboy JG53Frankyboy is offline
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the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.
  #3  
Old 05-19-2011, 01:55 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.
+1 i just wondered about that
  #4  
Old 05-19-2011, 02:28 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
the 109 is still flyable with CEM, it just depends on how you have mapped the proppitch.

mapping two buttons, one for increase the other for decrease pitch, is not working.

having it on a slider/wheel with a center is.
And if you havent got a slider or wheel?
  #5  
Old 05-19-2011, 03:00 PM
609_Huetz 609_Huetz is offline
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Originally Posted by Ze-Jamz View Post
And if you havent got a slider or wheel?
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.
  #6  
Old 05-19-2011, 03:05 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by 609_Huetz View Post
That's a good question.

Besides that, micro stutters are back over land, really bad stuttering now over LeHavre, lower performance over London than with previous versions both in Full and Pseudo.

In addition to that, still no GUI fixes for custom loadouts in quick and single mission, still wrong prop on the Spit MkIa, an unflayable 109 if you don't map pitch to a slider... Seriously... Hope you will do better next time.
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
  #7  
Old 05-19-2011, 03:11 PM
609_Huetz 609_Huetz is offline
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Originally Posted by Ze-Jamz View Post
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.
  #8  
Old 05-19-2011, 04:10 PM
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Redroach Redroach is offline
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Originally Posted by 609_Huetz View Post
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.
Yeah, I can see that writing on the wall, too. Until now, the mantra literally is "1 step forward, 2 steps back". I severely doubt that CoD will be a capable flight sim 6 months after release, as people were reassured so many times by 'believers' in maddox games.
The fact that they ran into major trouble when struggling to implement True Full Screen Mode leads me to think that either their codebase is botched or their programming abilities are not exactly stellar. Or both.
Now, what to expect for my CoD purchase? I really don't know...this patch did absolutely nothing for me; the game was running okay since almost release and major functionality is still missing and untouched. If there is no major re-thinking, things look bleak from my perspective.

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Originally Posted by Orpheus View Post
Something I've noticed with this patch that wasn't in the beta is disappearing arrow markers - i.e. the red/blue 'arrows' that point to nearby aircraft. Turning towards them now, roughly half of them disappear (as if you'd brought the plane into view) with no aircraft present.

I've also seen what I think is enemy planes skipping large distances in front/behind me, which may be what's causing the arrows to 'glitch' (if the game suddenly realise the plane you're turning toward is actually now behind you!) - but I can't be sure.

Anyone else getting anything like this?
What's the problem with that? My 'arrows' behave like that since day 1 and I don't think they're buggy. If you turn 'into' the arrows, the corresponding planes come into your field of view and the arrows aren't needed anymore. It just might be that the planes are still to far away for visual contact... yes, it's tuned that way; arrows appear first, at a time when the actual plane is not yet visible.
So don't cook up home-made 'bugs' please... the devs might jump on it feverishly, 'fixing' it for a month or two while neglecting anything else and we're back at the situation from above
  #9  
Old 05-19-2011, 03:03 PM
Flanker35M Flanker35M is offline
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S!

Did smoothen things, but had first Launcher.exe crash after running Black Death track. So cleared Cache, restarted computer and worked again. Still get occasional pauses/stutters while the game loads(or whatever). Especially around buildings, sometimes above water.

Black Death gave lower FPS average than before. Dropped from 34-37 to 30-32. Also seems the view in BD was more zoomed out. Anyone noticed this? Shadows flicker at distance but if you look at them within "the circle of LOD" they most of times do not. Three blue stripes are in the horizon.

Step towards right direction, but will wait a few patches before making any conclusions. Would be happy to have the AMD related issues sorted as I want to try CrossFire

More testing to commence..
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