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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Have tried using Nvidia inspector in the past to force AA settings but does not work either. Cheers, Neil |
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#2
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Problem with Propitch Selector in a Bf109.
It should functionate like follow: ![]() After increasing or decreasing RPM it should go automatically in neutral position. German Description: Betätigung wie bei Gashebel sinngemäß: Schalter aufwärts- bzw. vorwärtsdrücken: "Drehzahl größer!" Schalter abwärts bzw. zurückdrücken: "Drehzahl kleiner!" Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet. (From Book: Technik für den Flugzeugführer 1942) Translation: Operation as in throttle accordingly: Switch forward or push-up: "RPM increase!" Switch back down and push-down: "RPM decrease!" Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off). Last edited by FG28_Kodiak; 05-19-2011 at 07:07 AM. |
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#3
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Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down. If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM. Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion! I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should. Cheers! |
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#4
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They need to fix the bug when the pp is mapped to buttons, and the animation of the lever, and I am pretty sure it will be in a hotfix in no time
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