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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.
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#2
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Please go back a few pages, skim through the thread and you'll find the answer. It's been explained maybe as less as 3-4 pages back and a hotfix is on the way. Sorry if i sound rude, it's definitely not my intention, but what you describe is what everyone has just been talking about, it was explained and we also got developer feedback on the issue. As a temporary workaround you can set throttle to keyboard and pitch to your axis. As long as the axis on your stick is near its center positiong your pitch will stay steady, as long as it is near the edges the pitch will change. Hope this gets you up and running until the hotfix is applied ![]() |
#3
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Hi,
Thanx for the latest patch. 1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies. Vsync on 1360x768x32@60Hz 2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in) 3. No engine sound for all planes except the player in recorded tracks. All help truly appreciated. Cheers, Neil ![]() |
#4
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__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#5
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Have tried using Nvidia inspector in the past to force AA settings but does not work either. Cheers, Neil ![]() |
#6
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Problem with Propitch Selector in a Bf109.
It should functionate like follow: ![]() After increasing or decreasing RPM it should go automatically in neutral position. German Description: Betätigung wie bei Gashebel sinngemäß: Schalter aufwärts- bzw. vorwärtsdrücken: "Drehzahl größer!" Schalter abwärts bzw. zurückdrücken: "Drehzahl kleiner!" Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet. (From Book: Technik für den Flugzeugführer 1942) Translation: Operation as in throttle accordingly: Switch forward or push-up: "RPM increase!" Switch back down and push-down: "RPM decrease!" Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off). Last edited by FG28_Kodiak; 05-19-2011 at 06:07 AM. |
#7
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Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down. If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM. Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion! I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should. Cheers! |
#8
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8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say. Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA |
#9
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Sttuters increased and AA got worse. Back to 14305, overall the best patch for my rig.
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
#10
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early testing and i think things have improved. have a strange and unfamiliar feeling we are back on the right track.
Intel Core i7 2 XFX HD6870 G.SKILL 6GB GIGABYTE GA-X58A motherboard ATI Crossfire Windows 7 Premium |
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