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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 04:10 AM
undpilot87 undpilot87 is offline
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Default More Problems

So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.
  #2  
Old 05-19-2011, 04:24 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Fjordmonkey View Post
Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
I think that was there before, i've been flying this mission in a 110C-7 every single day just for the fireballs. You should see it if you manage to land a hit with bombs



Quote:
Originally Posted by undpilot87 View Post
So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.

Please go back a few pages, skim through the thread and you'll find the answer. It's been explained maybe as less as 3-4 pages back and a hotfix is on the way.

Sorry if i sound rude, it's definitely not my intention, but what you describe is what everyone has just been talking about, it was explained and we also got developer feedback on the issue.

As a temporary workaround you can set throttle to keyboard and pitch to your axis. As long as the axis on your stick is near its center positiong your pitch will stay steady, as long as it is near the edges the pitch will change. Hope this gets you up and running until the hotfix is applied
  #3  
Old 05-19-2011, 04:45 AM
Neil Lowe Neil Lowe is offline
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Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil
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  #4  
Old 05-19-2011, 04:59 AM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Neil Lowe View Post
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil
What are your graphics card settings? Do you have FSAA disabled in there or something?
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  #5  
Old 05-19-2011, 05:16 AM
Neil Lowe Neil Lowe is offline
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Quote:
Originally Posted by JG14_Jagr View Post
What are your graphics card settings? Do you have FSAA disabled in there or something?
Stock settings for Graphics card, 8xAA setting in game only.

Have tried using Nvidia inspector in the past to force AA settings but does not work either.

Cheers, Neil
  #6  
Old 05-19-2011, 05:56 AM
FG28_Kodiak FG28_Kodiak is offline
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Problem with Propitch Selector in a Bf109.
It should functionate like follow:

After increasing or decreasing RPM it should go automatically in neutral position.

German Description:
Betätigung wie bei Gashebel sinngemäß:
Schalter aufwärts- bzw. vorwärtsdrücken:
"Drehzahl größer!"
Schalter abwärts bzw. zurückdrücken:
"Drehzahl kleiner!"
Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet.
(From Book: Technik für den Flugzeugführer 1942)

Translation:
Operation as in throttle accordingly:
Switch forward or push-up:
"RPM increase!"
Switch back down and push-down:
"RPM ​​decrease!"
Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off).

Last edited by FG28_Kodiak; 05-19-2011 at 06:07 AM.
  #7  
Old 05-19-2011, 07:33 AM
Flashman Flashman is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Problem with Propitch Selector in a Bf109.
It should functionate like follow:

After increasing or decreasing RPM it should go automatically in neutral position.

German Description:
Betätigung wie bei Gashebel sinngemäß:
Schalter aufwärts- bzw. vorwärtsdrücken:
"Drehzahl größer!"
Schalter abwärts bzw. zurückdrücken:
"Drehzahl kleiner!"
Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet.
(From Book: Technik für den Flugzeugführer 1942)

Translation:
Operation as in throttle accordingly:
Switch forward or push-up:
"RPM increase!"
Switch back down and push-down:
"RPM ​​decrease!"
Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off).

Looking at that picture it would suggest that the game version works backwards. I have an axis mapped to it (which works fine, the centre position is large enough not to cause issues with it being either up or down) and when I push it forward, i.e. to increase RPM the RPM does increade BUT the lever in the cockpit moves down.

If the lever in the cockpit is indeed supposed to be the same as in the picture (it has the same markings) above then it operates wrong in game. Moving the lever down should decrease the RPM.

Its not a problem to have your actual axis match that on screen (juct tick invert) but if you do that it will work the opposite to every other plane and cause endless confusion!

I am happy that this issue has been addressed as Im all for realistic controls, however please 1C chaps have a look and ensure that it is working as it should.

Cheers!
  #8  
Old 05-19-2011, 09:13 AM
Baron Baron is offline
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Quote:
Originally Posted by Neil Lowe View Post
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil

8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA
  #9  
Old 05-19-2011, 09:18 AM
Mad G's Avatar
Mad G Mad G is offline
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Sttuters increased and AA got worse. Back to 14305, overall the best patch for my rig.
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  #10  
Old 05-19-2011, 09:20 AM
Ctrl E Ctrl E is offline
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early testing and i think things have improved. have a strange and unfamiliar feeling we are back on the right track.

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