Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-19-2011, 04:49 AM
MadBlaster MadBlaster is offline
Approved Member
 
Join Date: Oct 2010
Posts: 666
Default

Quote:
Originally Posted by MadBlaster View Post
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
Edit:

Sorry, late post. Read up above about the large deadzone (i.e, <>-1 or 1 =open circuit).
  #2  
Old 05-19-2011, 04:58 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
  #3  
Old 05-19-2011, 05:10 AM
undpilot87 undpilot87 is offline
Approved Member
 
Join Date: Apr 2011
Location: Grand Forks, ND
Posts: 34
Default More Problems

So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.
  #4  
Old 05-19-2011, 05:24 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Fjordmonkey View Post
Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
I think that was there before, i've been flying this mission in a 110C-7 every single day just for the fireballs. You should see it if you manage to land a hit with bombs



Quote:
Originally Posted by undpilot87 View Post
So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.

Please go back a few pages, skim through the thread and you'll find the answer. It's been explained maybe as less as 3-4 pages back and a hotfix is on the way.

Sorry if i sound rude, it's definitely not my intention, but what you describe is what everyone has just been talking about, it was explained and we also got developer feedback on the issue.

As a temporary workaround you can set throttle to keyboard and pitch to your axis. As long as the axis on your stick is near its center positiong your pitch will stay steady, as long as it is near the edges the pitch will change. Hope this gets you up and running until the hotfix is applied
  #5  
Old 05-19-2011, 05:45 AM
Neil Lowe Neil Lowe is offline
Approved Member
 
Join Date: Sep 2008
Posts: 29
Default

Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil
Attached Images
File Type: jpg Untitled-1.jpg (129.6 KB, 92 views)
  #6  
Old 05-19-2011, 05:59 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Quote:
Originally Posted by Neil Lowe View Post
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil
What are your graphics card settings? Do you have FSAA disabled in there or something?
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
  #7  
Old 05-19-2011, 06:16 AM
Neil Lowe Neil Lowe is offline
Approved Member
 
Join Date: Sep 2008
Posts: 29
Default

Quote:
Originally Posted by JG14_Jagr View Post
What are your graphics card settings? Do you have FSAA disabled in there or something?
Stock settings for Graphics card, 8xAA setting in game only.

Have tried using Nvidia inspector in the past to force AA settings but does not work either.

Cheers, Neil
  #8  
Old 05-19-2011, 10:13 AM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by Neil Lowe View Post
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil

8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA
  #9  
Old 05-19-2011, 10:18 AM
Mad G's Avatar
Mad G Mad G is offline
Approved Member
 
Join Date: Mar 2008
Posts: 138
Default

Sttuters increased and AA got worse. Back to 14305, overall the best patch for my rig.
__________________
X58A UD3R v 2.0
i7 950 @ 4.2GHZ
Gigabyte GTX 580 1.5GB @900/1800/4008
Rip Jaws DDR3 2000 6GB
FSB 200Mhz/ Memory Bus 1000MHz
SSD G.Skill Phoenix Pro 60GB
SSD OCZ Revo X2 240GB (flight sims)
WD5000AAKS 500GB
BX 2250 21,5" 1920x1080@60Hz
Sidewinder FFB II
Win 7 64 bits Ultimate
Corsair 850W
  #10  
Old 05-19-2011, 11:02 AM
Neil Lowe Neil Lowe is offline
Approved Member
 
Join Date: Sep 2008
Posts: 29
Default

Quote:
Originally Posted by Baron View Post
8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA
1360x768 is the native res of my 32" LCD. I cannot select a higher res, nor should I need to

The pic below is in Stock Il2-1946 at the same res with real 8xAA

Cheers, Neil
Attached Images
File Type: jpg grab0000.jpg (53.5 KB, 74 views)
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:00 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.