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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-18-2011, 11:07 PM
Dave3317 Dave3317 is offline
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Stop the press! Just finished downloading. Now how am i supposed to get to sleep.
  #2  
Old 05-18-2011, 11:08 PM
icetbag icetbag is offline
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Just starting downloading the patch now, looks like my plan of having an early night will have to be postponed!
  #3  
Old 05-18-2011, 11:13 PM
AARPRazorbacks AARPRazorbacks is offline
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Quote:
Originally Posted by Darbo View Post
mines downloading nicely
Gruesome dude! Did you tape for the over spray?
  #4  
Old 05-18-2011, 11:17 PM
GnigruH GnigruH is offline
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First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes.
  #5  
Old 05-18-2011, 11:23 PM
AARPRazorbacks AARPRazorbacks is offline
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Locked cocked and ready to rock! In the Red, White and Blue.

Billy Jean------- put on your party dress were going for a ride!
  #6  
Old 05-18-2011, 11:30 PM
Dave3317 Dave3317 is offline
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Radio/comms still not working grrrrr. Wheel noise bug still present too.
  #7  
Old 05-18-2011, 11:39 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Helrza View Post
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me

ps... where's my 2 cakes?
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
  #8  
Old 05-18-2011, 11:14 PM
ChicoMick ChicoMick is offline
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Got it ! 97.9 mb
In UK
  #9  
Old 05-18-2011, 11:20 PM
Orpheus Orpheus is offline
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Tried the new Steam patch, first thoughts:

ATI Crossfire is better... but still not working. 44 fps & smooth with a single card, 20ish with dual cards and heavy stutter. On a side note, Cat AI set to high quality seemed to reduce stutter significantly with two cards (and improved performance on single card), though it is definitely still present.

Performance as good, maybe a little better than beta. Managed to push trees to high with no loss of frames. Full screen now seems to work properly, no performance loss. Also the Ubi logo at the start no longer causes my card to underclock and no longer requires deletion/renaming.

'Terrain bars' over water glitch still present (single/dual cards), less frequent. Not seen the weird arrow glitch yet. My joypad has disconnected once or twice mid-flight, which never happened before, but that's probably unrelated.

EDIT: I was wrong about AA, I'm pretty sure it's not working after all, I think it's just scaling better in the true fullscreen mode. Buildings/hangars/etc are still a jaggy mess.

Last edited by Orpheus; 05-19-2011 at 12:34 AM.
  #10  
Old 05-18-2011, 11:23 PM
Helrza Helrza is offline
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i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me

ps... where's my 2 cakes?
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