![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
TD/1C expects, but they're "good enough." More importantly, they point the way to where a large portion of the IL2 community wants to go. If DT is smart, they'll run to catch up. Quote:
But I also get very skeptical about arguments that 1C/DT add-ons are flawless, while all mods are dreck. There's a continuum of mods from lousy to great. Likewise, there are also plenty of places where 1C's work has been shoddy and modders have fixed it. Cases in point: the screwed up dihedral on the Hawk 81/P-40B and the messed up length of the P-51D (which, in turn, screwed up CG and made the plane fly strangely). Fans of the game were complaining about those problems for years and 1C did nothing. After the game was cracked, within a year modders fixed those problems. In a few places, modders have even fixed DT's mistakes, although DT has been much better about quickly releasing patches to fix bugs. DT should go out of its way to recruit the more talented modders. Not necessarily add them to the team, but supervise them as "outside contractors." For the less talented guys with good ideas, DT should contact them and say, "can we use your idea" and do the work yourselves. There should also be formal standards set and tutorials to help modders get up to DT standards. Currently, there's no way to do that. Yes, you guys occasionally recruit folks like Sita, but it seems like you ignore or alienate lots of other talented modders. There are a lot of sensitive egos in the IL2 modding world, but everyone shares a passion for the game. Obviously, you can't work with the guys who are taking the game in directions which are off-limits (e.g., Korea, high poly cockpits), but that still leaves lots of folks who could be allies if you just approached them correctly. Being a bit friendlier and using a bit more diplomacy would help everyone (including me). |
|
#2
|
|||
|
|||
|
Quote:
__________________
|
|
#3
|
|||
|
|||
|
Quote:
You guys need a website or something like it, with tutorials, restrictions, a "wishlist" of add-ons, and ideas on how folks can help. |
|
#4
|
|||
|
|||
|
Quote:
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
|
#5
|
|||
|
|||
|
I think it's a shame that our nature is not to forget who "fired the first shot" and get about the business of cooperating for the greater good. Much pain could be avoided. Much good could be done. Oh, well....Such is the human condition.
__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
|
#6
|
|||
|
|||
|
Quote:
Is there any chance that one of the fan sites, like Mission 4 Today or SimHQ could host? |
|
#7
|
|||
|
|||
|
Quote:
Not arrogant or threatening posts like Mr SQN. Friendly goes better for everybody always (and same sort of things I've said in modding forums to those few that keep throwing rocks at TD) Thank you for showing the right way. |
|
#8
|
|||
|
|||
|
There is no such thing, as "good enough". It is either fits technical requirements and "political" restrictions (like NG issue), or not.
From the point of "fitting official requirements" view, one could divide all mods into 3 category: 1. Those that don't even close (90% of all). 2. Those that almost fit. 3. Those, that fit exactly. In the category Nr1 goes all the franken-stuff. No exceptions. The category Nr3 mostly consists from mods, that are being developed by people in close cooperation with DT (like IL-4 and SB cockpits, Ki-44 by JapanCat, Ki-45 by Kashiide, etc.). All those authors either contacted DT themselves, or were approached by DT members and agree to work in cooperation with us. The category Nr2 are mods, made by really talented people without any help from outside. Often those mods have small flaws, that can be relatively easy fixed. In most cases, DT members approach authors of this mods and suggest cooperation. If the author agrees to include his creation in the oficial add-on, we ask him to fix the problems. If the authors agrees, his work automatically goes into cat.Nr3. But, unfortunately, some authors of this high quality mods either do not want their creations in official add-on, or do not want to make the said modifications to their work. In this case, such mods are left out as well. Quote:
Quote:
Quote:
We see it exactly, as we do: a person is being politely asked, if he/she wants his/her creation to be added into official ad-on. Basically, there is only 2 possible replies: yes, or no. If the reply is "no", then well, we go away. Why should we bother this person any longer, after all? |
|
#9
|
|||
|
|||
|
Quote:
For example, if "frankenplane" German nightfighters and British heavy bombers seem to be popular, then DT should beat the modders at their own game by doing the RAF night bombing campaign properly. Basically, beat the modders at their own game. Based on what you, and other DT members have said, it seems that you are proactively contacting the better modders and trying to recruit them. That's extremely encouraging. I'm just sorry that more modders can't, or won't cooperate. |
|
#10
|
|||
|
|||
|
Quote:
Unfortunately, DT does not posses such labour resources, while producing a high quality model, accurate to the real-life prototype takes a lot more time, then putting out not-so-well-fit-together franken-stuff. Not to mention some funny modder-guys, which, every time DT produces a high-quality model of a plane, or cockpit, that have been out before as franken, start lamenting, that DT stole their idea and did not include them into credits! Last edited by SaQSoN; 05-17-2011 at 02:29 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|