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Performance threads All discussions about CoD performnce |
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#1
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"the most annoying one for me though is being able to fly through the Tree's, its just wrong"
lol....lets see how annoyed you get when/if they give trees collision models, and I turn mine off on my modest rig, then you follow me down to the dirt through the trees I dont have but you do. ![]() ![]() |
#2
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thats the proplem to give the CoD trees a collision modell ! at least online.
additional to a possible performance decrease. |
#3
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Sry to have to break it to u, but u will be the one crashing into invisible trees ![]() But i understand your point and hope they can fix it so it can be used without that apparent advantage/dissadvantage. Would love to go down low running a gauntlet to get rid of persuers ![]() |
#4
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Tree
Since you say your cpu is overclocked I assume you meant the I7 2600k not the plain I7 2600. Is the Sabertooth worth the extra money? |
#5
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Yes sorry the i7 2600k, in my opinion the Sabertooth is a great bit of kit, i did stick a 50mm fan next to the CPU, you can remove a flap on the armour and install it, it just helps keep the PCIE slots at a lower temp.
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#6
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im fixing things so you dont have to play around with Digital Vibrance ! check the mods section. feedback from those hating the default colours is required, most folks feedback is from a liking of the colours. and dont forget to reset the digital vibrance of course.
Last edited by Ali Fish; 05-13-2011 at 02:42 PM. |
#7
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Well Tree,flying through trees is indeed very strange,and becomes annoying after some time.i agree with you.dont understand why they just cannot make the trees to have hitboxes like buildings. i know it has been mentioned that its not possible because of playing online, but it should be optimized that far,that everyone is able to play with trees on,so there wouldnt be a problem with some flying without trees but hitting them.its weird in 2011 to have a simulator where you fly through "weed" like a lawnmover.
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#8
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best solution is to probally have a very basic hitbox in the dimensions of a basic tree stump, a pole !. but the problem is that attaching a new hitbox for every tree (how many trees) might just break the performance we are striving to optimise. and if the network code does not take that into account, flying online would be unfair with a full trees setting v a very low tree setting/
planes whilst able to crash into trees, generally dont so it may be deemed inappropriate for the sim for various reasons. untill there is a satisfactory way of doing it its best left as is unfortunatly. and well ive no doubt that 1c would like to apply collision details to the extent of trees. maybe one day. |
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