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#1
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looks much better and real to me, great work.
__________________
CPU Q9550 2.83ghz - Mobo Asus P5q - RAM4Gb - GPU GTX260 1732Mb - Sata2 HD - Vid Drivers 267.24
1440x900 - AA 4x - SSAO on - Grass OFF - Forest LOW - Txtr Original - FX HIGH - Terr Detl HIGH - Buildgs LOW - Terr Shad LOW - Damg Labl HIGH - Shadows ON - Modls HIGH - Buildgs Detl LOW |
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#2
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ok ive modded every assett now. sadly theres a mip mapping bug with the trees file which i had darkened. It produces an error on the console readback too. i have created a photoshop action file for modding the files in bulk ( an autumn and winter mod could be generated in minuites mwahahahha.)
here is where iam at. its subtle now. top pic is original lower the update. trying to create the same images is nigh on impossible lol. feedback ? TIME= 09:00 settings: ![]() ![]() low shots which just seem crap in general. ![]() ![]() BTW i could so easily make this game look like WoP ? but i dont think so. Last edited by Ali Fish; 05-12-2011 at 11:12 PM. |
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#3
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Looks great!
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#4
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Quote:
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#5
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thanks ! not sure i'd call it a patch but i see your meaning lol.
not sure about releasing to quickly as everyone using this might intefere with the developers getting there necissary performance information etc, although my DXT profiles are similar, mip map levels the same too (asides the trees). so there shouldnt be a problem. discussing mods is one thing, releasing them at this time is another. but we will see after a few more tweaks. what you recommend Near Miss ? last thing i want is to annoy any development processes etc. anway i think i want to bring out the contrast more and work some of my own art in there, ala hedge row darkening etc. ! 156 meg worth of files, 66 meg in rar so far. my next mod will be in the form not so much as a mod but a full template for the mkIIa spitfire. including all the panel lines, details of what the overlay parts are and new specular and normal maps. damage maps decails etc...that should be finished by tommorow \o/ i wont be happy untill i have a ficticious metalic spit showing how good these lighting effects really are. Last edited by Ali Fish; 05-12-2011 at 11:05 PM. |
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#6
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Yes looks sweeet mate..nice work
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#7
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though id better test it in the evening time, low level light characteristics and i must say i just impressed myself lol. everything looks even better. dare is say with the default trees in the shots ,even they look better and more "part" of the world naturally. cant give comparison pics here, but these scenes feature better building integration with the scenery due to the changes, new grass colourings, and new darker foliage on the close tree lods. and a messier grass system around the airfield. even the clouds even mix in better with there light characteristics,
having probed further into the performance of this mod, i see no differences to vanilla scenery whatsoever. If the devs could give us our route to pack and unpack the mods without kegety's tools id be a hell of a greatfull.. Buildings along side the changes. default trees looks better ? ![]() General shots. ![]() ![]() New foliage and grass colourings (not the best illustration),remeber the really yellow grass ? ![]() ![]() new airfield- more dirtier unkept concept. ![]() Definetly going to go down the new artwork route with this too. an autumn/winter version without snow and all the green hue's should be good. Ohh yeah. so if you got any good aerial autumn shots of england pass them on for referencing. Last edited by Ali Fish; 05-13-2011 at 12:26 AM. |
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#8
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darker trees and thins will eb perfect. nice work.
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#9
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Great work,much better,well done friend
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#10
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Wow Ali, that looks so much better to my eyes anyway. Great work.
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