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#1
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He129
Proppitch assigned to an Axis The way it is right now, I'm pretty sure no one uses it. What sucks even worse is the fact i cant really tell whether manual is on or off without proppitch% on display. |
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#2
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I use it, generally for cruise. From what I've been told, manual settings were never used on the Hs-129. Activating this gives you access to max power, but if you're not careful, you risk ruining the engine. It's also a lot of workload during hairy ground attack missions.
The current system approximates the real thing which had switches rather than a lever. Just check your manifold pressure and rpms. I see what you mean with regards to setting manual though - there is no hud text indication. It only tells you when you've switched to auto. However, if you look on the instrument panel, you'll see two red switches: up means manual, down is auto. But I suppose an option is always possible for those who want it. Last edited by Romanator21; 05-11-2011 at 05:24 PM. |
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#3
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Uh, yes, I know how it works. I actually intended to use the manual PP as some kind of an airbrake, diving from 800m @ 40° builds up speed fast - and that's the angle you need for later tanks with the MK. Not sure if this really works, but right now it's just a joke. It get'0s even worse if you look at the logic of it: We have several dozens of aircraft in the game - pp can be adjusted for ALL of them via an Axis, makes things simple right? But no, just because the freaking Henschel uses a switch, now we have to assign keys to it - I don't have any freaking key left for it! I am going to use another profile for single plane either. It just makes everything unnecessarily more complicated - and no, it does not add to "immersion" at all. Last edited by swiss; 05-11-2011 at 11:43 PM. |
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#4
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Anyway, I was just trying to help, not start an argument in any way. Let's see what DT come up with. Last edited by Romanator21; 05-12-2011 at 01:49 AM. |
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#5
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I used to play (and program missions in) MS CFS Series and was particularly attracted by the way CFS2 Mission Builder worked with events and triggers. It opens so much more possibilities for different situations than we have with IL2 FMB.
Any chances? Otherwise this is the best combat flight simulator I've ever played! Keep up the excellent work! |
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#6
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Probably not so important anyway. I was just pissed because I wrecked the engines several times right before I posted. Easy. Got a new need: Fiat G55 in standard 4.11 - beautiful fighter and sooo rocks, given you take the fm from hsfx.... |
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#7
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For me a good future development woud be Attack on the West 1940
France Hawk 75 D520 Bloch 152, 155 MS406 Potez 633 Potez 63.11 LeO 451 Farman 222 Amiot 143 Mureaux 117 UK Battle Lysander Hampden Wellington Whitley Belgium Fox II & VI Holland Fokker G1 Fokker TV Germany Do17 Hs126 Big wish list, but with a map and career would be fun There are of course many other aircraft but these are already in place For China in the future Hawk75M Mit Ki51 Mit Ki30 Kaw Ki36 |
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#8
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Hi, is it possible to add (to patch 4.11) to difficulty menu one additional switch for F6 EXTERNAL PADLOCK,ENEMY AIR? I know that if I switch off NO EXTERNAL VIEWS, switch it off EXTERNAL PADLOCK too, because sometimes is nice to have external views (for recording videos etc.) but external padlock no, it's like radar. Thanks.
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#9
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Hawk 75, et al - There are mods that do this but no proper cockpit. MS406/410, etc. - ditto D520 - In development as a mod. Bloch 152, 155 - ditto. Potez 633, Potez 63.11, LeO 451, Farman 222, Amiot 143, Mureaux 117 - Nothing serious ever proposed as a mod. If they exist, they're secret projects. French planes aren't very popular, even though the French had some competitive designs. That's what you get when your army serves as a speed bump for the Wehrmacht. Battle, Wellington - Available as a "frankenplane" mod, but no proper model or cockpit. Wellington - Included in IL2:CloD, so off limits to DT. Lysander, Hampden, Whitley - Nothing serious ever proposed as a mod. If they exist, they're secret projects. Fox II & VI - I believe this is in the works as a mod. Fokker G1 - Exists as a "frankenplane" mod, but no proper model or cockpit. Fokker TV - Not heard of development on this one. Do17 - Included in IL2:CloD, so off limits to DT. Hs126 - Not heard of development on this one. Relatively minor type in a vast armada of German types. Not on my top 10 for Luftwaffe planes to be added to the game. Mitsubishi Ki-51, Ki-30 - Exists as a "frankenplane" mod, but no proper model or cockpit. Ki-36 - Not heard of development on this one. There's a whole load of Japanese planes that aren't in the game. Personally, I'd like to see a flyable B5N Kate and B6N Jill, an (official) Ki-44 and the G3M Nell, Ki-49 Helen, Ki-67 Peggy, H6K Mavis , P1Y Frances, Q1W Lorna and D4Y Judy, but that's just me. |
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#10
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Hi everyone,
IMHO, the following improvements would be fine in future upgrades. Night fighting: The best soft&screen combination will never get close to RL night vision (RL move detection by human eye in the dark). As a compensation, exhaust flames would benefit in-game night fighting (and be historically accurate, as early night fighters used to detect ennemy A/Cs by this mean - among others). Radar antennas (and exhaust flame suppressors) on night fighters would be great. Either as separate A/Cs or option (in the weapon list?). Svastika: I don't know if this respects the national legislations forbidding the public display of the svastika, but an option enabling the svastika to show on German & Finnish A/Cs when markings are selected would content the players interested in historical accuracy, and respect the convictions and sensibility of other players. --- A/Cs: Of course, I'd like more. AFAIC, the game misses seaplanes, British bombers, Italian, French or late war German A/Cs. I guess there as as many A/C wishlists as players...Keep it that way, Team Daidalos, you're doing fine! |
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