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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'd like to see a seperate modding section too.
Thanks for the reply nearmiss you make a good point. I have a question about the SDK, i have never used one before so i presume its like a tools pack, that will have a program that will extract/wrap up data cabs etc and convert textures and so on? |
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#2
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You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026 It uses sounds from Il-2 mods I believe. |
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#3
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I am hopeful that once many of the kinks have been ironed out they will address or assist with the sound mods. Right now changing things that may be unrelated to other issues changes too many variables and makes it much harder to isolate other issues.
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#4
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#5
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When we do get sound mods i hope they will be dynamic sounds and not just loops of varying intensity.
The stock engine sounds might not be perfect, but on the luftwaffe aircraft they are dynamic and that enables me to fly with full CEM without looking at the gauges. Take a 110 for a ride, start a long, shallow glide from 3km or so of altitude, pull power to idle and lower pitch as far as it goes, then push it back up. Repeat a few time, letting the propeller angle settle before you change it again and you'll see exactly what i mean. It's like the engines are talking to me and once i get used to (or reminded of, during cruise to the target) how a certain RPM range sounds i can work that manual prop pitch without ever looking at the gauges again for the duration of the mission. Anything less than dynamic sounds with similar abilities is probably something that i wouldn't use, regardless of how much better they might sound. |
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#6
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+1...looking forward to that possibility
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#7
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Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one
Last edited by Zimbower; 05-11-2011 at 09:39 PM. |
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#8
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Oleg has already commented on this problem. The current batch of IL2 1946 sound mods breach so many copyrights its not even funny, also they sound terrible if listened to on high end audio cards. Most use onboard sound and rather than improve their hardware expect the developer to spend hundreds of thousands on aircraft engine audio recordings, rather than make the best use of the sound generator as was the case in IL2 1946. I grant the flyby's and some effects were a welcome change in some cases but the online integrity "anti cheat" was lost when these "MOD packs" were used. I would expect this to be the case for CoD also, offline sounds and online secure sound engine generator, or in the future host/server selectable mod switches for sounds/maps/aircraft etc etc. The way forwards at present is to keep the sim on on single playing field so everyone's versions are compatible as it was with the original Il2 Shturmovik. Back then it was a relief to have all the whole thing on one disc and simply install and fly. I hope CoD stays unmodded for at least a year till everything settles into a stable platform to develop from. |
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#9
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Biggest sound issue I have seen is that people want the engines to sound like the audio they've heard.. except that audio is NOT from the cockpit.. it sounds nothing like that inside the aircraft.
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#10
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