Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-11-2011, 01:16 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Quote:
Originally Posted by roadczar View Post
I think we are all saying the same thing. My only point was 2GB/GPU and not 1GB/GPU as previous poster had stated.
With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool

Last edited by Buchon; 05-11-2011 at 01:45 AM.
  #2  
Old 05-11-2011, 02:20 AM
roadczar roadczar is offline
Approved Member
 
Join Date: Jan 2011
Posts: 175
Default

Quote:
Originally Posted by Buchon View Post
With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool
Thanks for the effort, but as I said this is not a VRAM issue since same stuttering and frame rates happen even at lowest settings. I'll upload a short vid in a few...

Last edited by roadczar; 05-11-2011 at 02:50 AM.
  #3  
Old 05-11-2011, 02:30 AM
roadczar roadczar is offline
Approved Member
 
Join Date: Jan 2011
Posts: 175
Default

Now famous stuttering @ 2400 x 600

  #4  
Old 05-11-2011, 02:49 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Thats really weird, I can fly better with my card at 1920x1200 over there.

Did you tried a single card in a single monitor ?
  #5  
Old 05-12-2011, 12:08 AM
ARGH ARGH is offline
Approved Member
 
Join Date: Apr 2010
Posts: 43
Default

When will the rendering thread be offloaded on its own core as you promised earlier? This will double framerates and shut everyone up for a bit.
  #6  
Old 05-12-2011, 03:07 AM
Eckhart Eckhart is offline
Approved Member
 
Join Date: Dec 2007
Location: Up North eh!
Posts: 59
Thumbs down

Quote:
Originally Posted by roadczar View Post
Now famous stuttering @ 2400 x 600

I have exactly the same problem on a similar system.



When I think that I acquired my computer configuration with "Storm of War" in my mind and now they made me jump off those "Cliffs of Dover".

What we have here is high end material. So 1C...do something to get this game going on our settings too not only on some low end steam powered computers....Fix it and don't get lost in day dreaming about future projects (eastern front !?)...Focus and come out with something working. Otherwise there won't be any future projects
  #7  
Old 05-12-2011, 03:34 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Screenshots not working.

The full screen mode broke the default screenshot key [print screen], redefining the screenshot key in controls to F12 for example it will work again.

Looks there a conflict between Windows and the game interface for this key.
  #8  
Old 05-12-2011, 04:04 AM
roadczar roadczar is offline
Approved Member
 
Join Date: Jan 2011
Posts: 175
Default

Quote:
Originally Posted by Eckhart View Post
I have exactly the same problem on a similar system.



When I think that I acquired my computer configuration with "Storm of War" in my mind and now they made me jump off those "Cliffs of Dover".

What we have here is high end material. So 1C...do something to get this game going on our settings too not only on some low end steam powered computers....Fix it and don't get lost in day dreaming about future projects (eastern front !?)...Focus and come out with something working. Otherwise there won't be any future projects
At least a comment by 1C acknowledging the problem would be nice. The videos are getting views....
  #9  
Old 05-12-2011, 10:57 AM
InsaneDruid InsaneDruid is offline
Registered Member
 
Join Date: May 2011
Posts: 10
Default

Quote:
Originally Posted by Buchon View Post
With 1920x1200 you fill 1GB VRAM easily (game maxed but SSAO).

1920x1200 = 2.304.000 pixels in 1 GB VRAM

Which mean that the appropriate capacity for 2 GB is :

2.304.000 x 2 = 4.608.000 pixels more or less.

Your system exceeds this :

5760x1080 = 6.220.800 pixels

Try lowering the resolution at 3760x1080, it should be in the margins to play the game maxed (4.060.800 pixels) and you will not notice the difference.

Edit :

And up a video, that Eyefinity setup is really cool

Your calculations are a bit off, as the vram usage is not alone by the back and frontbuffers holding the image itself. (scaling with resolution), but also the textures, geometry date etc etc. Going from 1920x1200 to 5760x1080

doesn't take that much more framebuffersize:

1920(width)*1200(height)*24(bit-depth)/8(bit->byte)/1024(byte->kbyte)/1024(kbyte->mbyte)*3(one frontbuffer, 2backbuffers) = about 20 Mbytes for framebuffer usage. ('bout 13.5 mbytes for double buffering instead of triple buffering)

5760(width)*1080(height)*24(bit-depth)/8(bit->byte)/1024(byte->kbyte)/1024(kbyte->mbyte)*3(one frontbuffer, 2backbuffers) = about 54 Mbytes for framebuffer usage. ('bout 36 mbytes for double buffering instead of triple buffering)

So its about 24 Megabytes more memory used for the framebuffers. Texture data doesnt change during this process (unless 1c scales the texture quality setting with resolution changes).

Changing the texture quality settings ingame has a LOT more influence of vram capacity that the difference in the resolutions. But of course highres res means a lot more pixels to calculate, so processing power of the gpu could be the limiting factor here.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.