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#1
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... thanks for your help.
There is another thing - I put in some searchligts (flak) and turned the time to 22:00 hours. You have a beautiful night but the searchlights dont go on when enemy planes are arround. Nowhere is written how to set those so that they flash up at night. As the editor is quite extensive (once everything in it works) there should be a more detailed kind of read-me or explanation of any kind on how to use everything, for those who take a bit longer to find out, no ? Last edited by Pluto; 05-10-2011 at 10:58 PM. |
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#2
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Pluto,
To Searchlight work they need power, so put one Generator near - Searchlight need stay into generator circle. If Generator is "killed" Searchlight is turn off. If you look in quick mission "German Attack Bridges" you see a train whit a Bofors (stand alone version) over a open wagon. If you open this mission in FMB and look in 3D mode you dont see the Bofors over wagon, but when play the mission, they are. Probable some trick do manually editing files. In .mis file you see "train name" /tow stationary... So you can put Bofors over Tanker Ship - I just don know how Sokol1 |
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#3
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You can put any AAA on the Stationary ships (or any object for that matter) by typing in their property Z axis box the proper height. You need to play a little to get it just right and use the 3D mode to move them to exact position. For the bow position the height is around 9.0 m and the for the stern on around 8.5 m. Depending on the type of the gun you need to play a few 10th of a meter.
Also they the guns will show up on single mission setups but on multiplayer the height is not read yet, so the AA will be in the hull of those ships. The moving ships have a different property parameter to set AA on deck |
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#4
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AHA !!! - so I need a genarator besides the searchlights to make them work !
Did you find that out by "try and error method" ? Because I could not find anything where it is written to do it that way. Good hint also for the AA guns on trains. Anyway, great Info that helps a lot in this case ! So I will be able to make some nightmissions. Thanks a lot for your support folks ! PS: did you see the buildings at night, you can see lights through the windows. With a snowy landscape it must feel like christmas, although according to black-out orders you would have the police comming for a visit if you light your house so brightly at night during the war, hehe,... |
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#5
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Quote:
I don't know exactly how it works yet, but this is where it was discussed back in 2008: http://forum.1cpublishing.eu/showpos...0&postcount=11 Quote:
Last edited by ATAG_Bliss; 05-11-2011 at 11:57 AM. |
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#6
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there is a function to add objects together in the FMB menu,s Does this play a part in directly attaching a generator to a search light system ? or is it the radius association u can make that dictates the positiong of objects that work together. ? and....what else can it do ?
Last edited by Ali Fish; 05-11-2011 at 03:18 PM. |
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#7
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...thanks Bliss for those nice pictures.
I have tried and put different generators near the searchlights, the small ones and the big ones. But none of them seems to activate the searchlights when enemy planes aproach. I also have tried the set function where you get a green string on your cursor with that bullseye at the end, but you cant position it anywhere. Maybe I have missed something? Well I keep on trying, ... ![]() |
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#8
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Quote:
Sample Mission added. |
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#9
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Keep these example coming very useful..thanks.
Regrading the OP.. it's funny how people see it different. Never playing IL2, when i loaded up the FMB and went thought the objects i was amazed how many there were, i was impressed. I agree, i was surprised by the lack of ships, but overall there are tons of objects that can be added to missions. I just wish there was some guide... |
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