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#1
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I ment the first vedio on the top of your vedios and guests the picture above was correct.
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#2
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Another thing that would be nice would be opening up the default skin for replacement or editing. If possible, this should be done in a way that doesn't affect the appearance of other default skins online, ie. replacing the default skin with a pink one in order to spot online players more easily.
If not, please continue to update the default skins for some of our older planes as well as adding alternates for winter, desert, and pacific maps. Secondly, I was wondering if it would be possible to expand the visibility distance for those running in "Excellent" or "Good" in addition to "Perfect" settings. I can't run perfect because my card doesn't run Open GL, but I think it can handle increased visibility distance/loading buffer size. It's a little displeasing to see shape-shifting mountains and obvious pop-in of objects as I fly around them. |
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#3
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He129
Proppitch assigned to an Axis The way it is right now, I'm pretty sure no one uses it. What sucks even worse is the fact i cant really tell whether manual is on or off without proppitch% on display. |
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#4
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I use it, generally for cruise. From what I've been told, manual settings were never used on the Hs-129. Activating this gives you access to max power, but if you're not careful, you risk ruining the engine. It's also a lot of workload during hairy ground attack missions.
The current system approximates the real thing which had switches rather than a lever. Just check your manifold pressure and rpms. I see what you mean with regards to setting manual though - there is no hud text indication. It only tells you when you've switched to auto. However, if you look on the instrument panel, you'll see two red switches: up means manual, down is auto. But I suppose an option is always possible for those who want it. Last edited by Romanator21; 05-11-2011 at 05:24 PM. |
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#5
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Uh, yes, I know how it works. I actually intended to use the manual PP as some kind of an airbrake, diving from 800m @ 40° builds up speed fast - and that's the angle you need for later tanks with the MK. Not sure if this really works, but right now it's just a joke. It get'0s even worse if you look at the logic of it: We have several dozens of aircraft in the game - pp can be adjusted for ALL of them via an Axis, makes things simple right? But no, just because the freaking Henschel uses a switch, now we have to assign keys to it - I don't have any freaking key left for it! I am going to use another profile for single plane either. It just makes everything unnecessarily more complicated - and no, it does not add to "immersion" at all. Last edited by swiss; 05-11-2011 at 11:43 PM. |
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#6
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Anyway, I was just trying to help, not start an argument in any way. Let's see what DT come up with. Last edited by Romanator21; 05-12-2011 at 01:49 AM. |
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#7
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I used to play (and program missions in) MS CFS Series and was particularly attracted by the way CFS2 Mission Builder worked with events and triggers. It opens so much more possibilities for different situations than we have with IL2 FMB.
Any chances? Otherwise this is the best combat flight simulator I've ever played! Keep up the excellent work! |
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#8
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Probably not so important anyway. I was just pissed because I wrecked the engines several times right before I posted. Easy. Got a new need: Fiat G55 in standard 4.11 - beautiful fighter and sooo rocks, given you take the fm from hsfx.... |
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#9
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Hi everyone,
IMHO, the following improvements would be fine in future upgrades. Night fighting: The best soft&screen combination will never get close to RL night vision (RL move detection by human eye in the dark). As a compensation, exhaust flames would benefit in-game night fighting (and be historically accurate, as early night fighters used to detect ennemy A/Cs by this mean - among others). Radar antennas (and exhaust flame suppressors) on night fighters would be great. Either as separate A/Cs or option (in the weapon list?). Svastika: I don't know if this respects the national legislations forbidding the public display of the svastika, but an option enabling the svastika to show on German & Finnish A/Cs when markings are selected would content the players interested in historical accuracy, and respect the convictions and sensibility of other players. --- A/Cs: Of course, I'd like more. AFAIC, the game misses seaplanes, British bombers, Italian, French or late war German A/Cs. I guess there as as many A/C wishlists as players...Keep it that way, Team Daidalos, you're doing fine! |
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#10
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