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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #421  
Old 05-10-2011, 05:53 PM
Buchon Buchon is offline
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Quote:
Originally Posted by maclean525 View Post
That is absolutely pitiful. The poster of that video has dual 6990's in crossfire. There is absolutely no excuse for a game to not perform with that level of firepower under the hood. That's 4GB of VRAM people. Two of the fastest video cards on the planet. Practically every other game in existence will rock on that system. Heck I have an older HD5850 with only 1GB VRAM and I run Rise Of Flight, FSX, Wings of Prey etc. etc. in that resolution at full detail with no problems.

Translation. It's broke.
  #422  
Old 05-10-2011, 05:56 PM
Buchon Buchon is offline
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Originally Posted by Kankkis View Post
100% true.

But crossfire memory doesent work the same way than single gpu card, i mean i have 5970 2gb it really use 1gb.
I dont know why Im bother in explain the things.
  #423  
Old 05-10-2011, 05:57 PM
roadczar roadczar is offline
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Originally Posted by Buchon View Post
Dude ... with that 5760x1080 resolution and x4 AA you are killing your VRAM, that is why the constant shuttering.

There no space in the VRAM to load the all the models, so they are rotating in the small free space, causing shuttering.

Lowering the settings makes your GPU fast but you will not free enough VRAM.

With 1GB of VRAM per GPU the best resolution is 1920x1080 perhaps 1920x1200, and even so you can have some occasional shuttering in high populated model zones, like London.
Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.
  #424  
Old 05-10-2011, 05:59 PM
Buchon Buchon is offline
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Originally Posted by roadczar View Post
Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.
SLI/Crossfire systems don't share VRAM , even if they are in the same pcb.

So you have 2 GB per GPU.

Try spread 1920x1080 in eyefinity, then increase it progressively to found a balance, 2920x1080 for example.

I guess you can reach 3920x1080 without problems.

Last edited by Buchon; 05-10-2011 at 06:24 PM. Reason: oh 2 GB my bad
  #425  
Old 05-10-2011, 06:00 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by roadczar View Post
Dude ... Look at my system specs - crossfired 6990s = 8gb total that is 2 gb per GPU. Also, as I said - same stuttering happens even at the lowest settings.

The same rig has no issues with DCS-A10 with highest settings @ 5760x1080. Or anything else for that matter.

I am willing to bet this stuttering is from poor implementation of Crossfire/SLI support. Prior patch (Steam) did not have this issue.
Real total is 1gb but absolutely there is something wrong with the code, maybe better crossfiresupport is coming sooner or later, even 1 6990 is enough for that eyefinity settings. Or is that 6990 4gb then he have total 2gb

EDIT : yes it is 6990 4gb so total is 2gb, not 8gb

Crossfire/sli memory is working somehow to RAID harddrive.

Last edited by Kankkis; 05-10-2011 at 06:12 PM.
  #426  
Old 05-10-2011, 06:38 PM
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Untamo Untamo is offline
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S!

Short test online: Haven't had the infamous stutters before, but this beta patch brought them to me too .. The stutters happen at approx 2 second intervals and freeze the screen for a very short but very noticeable time.

Didn't test very long, but the Bf-110 I tested online seemed also to jitter back and forth in the air in its flying direction.

-Untamo
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Last edited by Untamo; 05-10-2011 at 06:48 PM.
  #427  
Old 05-10-2011, 09:11 PM
tk471138 tk471138 is offline
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Here are some screen shots of a problem i am having, it only happens in the .44 and .43 beta patches...i dont know what to call it and putting words to the issue will be difficult and may be lost in translation, after all a picture is worth 1000 words as they say....
Attached Images
File Type: jpg clod.JPG (56.8 KB, 27 views)
File Type: jpg clod2.JPG (62.1 KB, 24 views)
  #428  
Old 05-10-2011, 09:30 PM
kendo65 kendo65 is offline
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Any word as to when we can expect the next official (non-beta ) patch?
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  #429  
Old 05-10-2011, 09:35 PM
smink1701 smink1701 is offline
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I'm getting tearing and large land formations in the water.
  #430  
Old 05-10-2011, 09:36 PM
F16_Neo F16_Neo is offline
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Did a new test applying the beta after rolling back to Steam version. Stutters gone!
But now I have this land texture on water in some places:

I'm not 100 that this glitch arrived with the latest patch though.
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