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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-09-2011, 12:45 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by raaaid View Post
imagine your using wide view at 1 m distance from the screen and the crosshair takes 20 pixels

6dof should make sure that gunsight takes 10 pixels when you move to 0.5 distance

this is the principle behind gunsights

but you can still use the widest view with this system as you see
Why?.......we don't need to throw in any more complications to this sim, just get on with ironing out the existing bugs, trackIR 6dof works just fine and everything you are hoping to achieve will become redundant when we finally have commercially available HD 3d dome projection.
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Old 05-09-2011, 01:05 PM
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raaaid raaaid is offline
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"trackIR 6dof works just fine "

thats the key it works wrong in every game

as soon as you change distance to the screen the fov GOT to be modified accordingly, im sure the greeks would have done it right since the start

couldnt be easier and less resource consuming than a simple trig calculation

edit:

check the effect i explain here:

the crosshair has a constant angualr size whatever the distance of the camera:

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Last edited by raaaid; 05-09-2011 at 01:08 PM.
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Old 05-09-2011, 04:15 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by raaaid View Post
"trackIR 6dof works just fine "

thats the key it works wrong in every game

as soon as you change distance to the screen the fov GOT to be modified accordingly, im sure the greeks would have done it right since the start

couldnt be easier and less resource consuming than a simple trig calculation

edit:

check the effect i explain here:

the crosshair has a constant angualr size whatever the distance of the camera:




I know the effect well, it is called collimation, it what is used in modern HUD's to give focus at infinity, it is also used in professional flight simulators.


Quote:
thats the key it works wrong in every game
I'm sorry but that's not true, it works just fine, it just doesn't have the effect you want.

Quote:
couldnt be easier and less resource consuming than a simple trig calculation
I will never pretend to know how easy or difficult it is to write code for software, but I am sure if it was so 'easy' it would have been done, ultimately you need to email someone at Naturalpoint with your concerns, perhaps you will let us all know what you discover?
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