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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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...And then blame the 'stupid' game or the 'incompetent' developers...
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#2
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The performance is good for me (havent tried the last beta patch). But as long as realistic FM, payload etc are not included I wont start it again. I have paid for that game and I will give it some more time. But I wont waste my time beta testing because there are better things to spend my time.
I dont know if it will be polished at all or if they just fix what they can till American release to get some nicer selling counts. I hope thy will work on the game till it is what they have promised. Otherwise it will be the last 1C-game I have bought when its not finished at all. |
#3
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Sorry, but the whole freaking premise of this thread is stupid. Of course the game is fixable, and of course the base code is fine. Throwing away several years of work is idiotic, as is the suggestion of it. The software that CloD is based on is modular and was designed to be modified and rewritten as needed from the beginning. The problem is that for several reasons the modules were thrown together without time for tuning and optimization, so of course there are bugs, and of course the bugs can be fixed, it's a natural part of any kind of multi-part project. We just came in on the project too early.......
Now kwicher snivellin' and make some productive input!
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#4
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#5
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Thats understandable, and I think we'll see that FM's are a work in progress right now while show stoppaer issues have grabbed most of the resources available. FM's are a major pain in the butt to work on, from experience I can tell you that they are time consuming and depending on the variables the game has to play with (which I do not know) it can be frustrating.. fix turn rate, over do climb rate, fix climb rate, break roll rate etc.. those will be things that are tweaked for a LONG time.. but the good news is the releases will bring improvments with every release
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#6
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#7
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Bye and good luck! I on the other hand am willing to put up with the teething issues and am using this initial period as a training exercise without wining because I've got resonable performance and can see how much potential this sim has got. Cheers! |
#8
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I found they were making some decent progress with the last few patches but they seem to have hit a wall with the current patch in development, especially in regards to the full-screen mode which seems like such a simple thing given that EVERY game I own runs in full-screen mode.
Why are they having such difficulties with it? Is it really that hard to implement late into an engine's development? Have programmers with intimate knowledge of the engine left the company? These questions are what's causing alot of doubt for me at the moment. It would be really nice if Luthier could give us a small writeup of why they are having these issues and what is being done about it I would be abit more happy but we are left in the dark at the moment. I have found though that I have less performance issues after I switched to a HD6970 even in the currently buggy full-screen mode. I had stuttering with my old HD4870. I think the biggest improvement has come from the increase in VRAM on the videocard. More memory means less loading, it looks like Cliffs of Dover needs at least 1.5GB+ of video memory to run happily. |
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#10
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A bit harsh but I feel the same way....and I do not feel good about it ![]() |
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