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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-07-2011, 10:27 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Friendly_flyer View Post
You guys who are more in the know:

Whan one goes about making a map like the CoD one, is it made by as sort of scripted auto appearance of objects relative to the tiles, or are objects placed by by hand in a FMB-like fashion? If it is the latter, a lot can be done letting the fan base give it a go.
Speed tree is automatic. I dont know if they placed zones for trees (I imagine they did to some extent) but the idea of speed tree is that when you get to the area/zone the program procedually generates trees, all of them "unique" which means the graphical artists dont spend years modeling hundreds of tree variations. It was for example used in Oblivion. The only problem is it was never intended for a game like this, it was meant to avoid people seeing a repetition of the same tree over and over while walking in a forest were you can observe things closely. - no need in COD.

As for recording what is where, I am not sure if they generated it all beforehand and its the same for everyone, or if it is generated on the fly in COD - it woudldnt be hard to find out how it is "normally" used in that respect but atm I dont have time to look for the info. It may very well be unique on each machine and on each load (no memory/saving of state) because if a tree doesnt have a hitbox it doesnt matter to gameplay say online...
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