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  #1  
Old 05-07-2011, 08:32 AM
Rickusty Rickusty is offline
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Fiat G.50: the plane is missing its "+100 mmHg" WEP power . mmHg could go as far as 890 and horsepower to 960 at 3.000 meters.
It looks like the plane is missing about 200hp.
Please, look at this discussion:
http://forum.1cpublishing.eu/showthread.php?t=20569

Just a comparison: Fiat G.50 (and Macchi C.200) in IL-2 have the exact engine characteristics,max mmHg 890 at full throttle and you can also see the special lever, close to the throttle, with "+100" written on it. In case of emergency, the pilot could pull it and add extra power.
In CoD you can see the lever but it doesn't work, neither in animation nor in real.

Here, in IL2 4.10, you can see the "+100" lever to the right of the throttle lever in the C.200.


-------------------------

2) Also, the plane stick animation is wrong. The big button ABOVE the stick was used to brake the two main wheels abd not for firing.

Try to look here (and use google translator)
http://www.worldwar.it/forum/Forum/v...hp?f=45&t=4157


the lever on the right is in the position "SICURA" (Safe position). It is in the position looking at the pilot
The other markings on the stick are:

° S (partly obscured by the cut-out)
° ASSIEME
° D

S = sinistra - left gun
ASSIEME = both guns
D = destra - right gun


As you can see , when the lever was on the "ASSIEME" setting, it was facing the cockpit (and not the pilot!) and the pilot could fire the guns pulling the lever like a normal pistol trigger.

Also, the "open fuel selector" animation is not working

Thank you.
Cheers

Last edited by Rickusty; 05-07-2011 at 06:47 PM.
  #2  
Old 05-09-2011, 10:02 PM
Buzpilot Buzpilot is offline
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Was following a 109 in a Hurri (Rotol), with it's wheels out, only in a 30degree angle, but still.
Did not seem to be any drag for him at all, still managed to outrun me at sea level.

Last edited by Buzpilot; 05-09-2011 at 10:07 PM.
  #3  
Old 05-09-2011, 10:18 PM
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klem klem is offline
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Quote:
Originally Posted by Buzpilot View Post
Was following a 109 in a Hurri (Rotol), with it's wheels out, only in a 30degree angle, but still.
Did not seem to be any drag for him at all, still managed to outrun me at sea level.
Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.
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Old 05-09-2011, 10:26 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by klem View Post
Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.
So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?
  #5  
Old 05-10-2011, 06:05 AM
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klem klem is offline
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Quote:
Originally Posted by Buzpilot View Post
So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?
What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?
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Last edited by klem; 05-10-2011 at 06:09 AM.
  #6  
Old 05-10-2011, 10:28 AM
|450|Devil |450|Devil is offline
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I would hazard the opposite opinion. A couple of nights ago I stumbled over two 109s and we mixed it up for about 15 minutes until we all ran out of ammo. I was in a Hurri (Rotol) and managed to get one 109 smoking and the other one managed to take a big bite out of my fuselage behind the pilot position (but she held together). The only reason my plane survived was that I was able to turn inside the 109s. The server we were on was set at full real. I was more than happy as I know one of the 109 pilots and he is much better at DF'ing than me.
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Old 05-10-2011, 02:38 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by klem View Post
What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?
I think it's more likely a lucky hit in the hydraulics, that bring the gear down.
To me it looked like he was trying to slow down, to make me overshoot. Because first he had the gear all the way down, but some lag on server made him zoom away a bit, and when i got closer he had them stuck almost up, and he flew away again from me. So I think it's more a bug without drag when wheels are not completly inside wings.

Edit; It could be that this server used a different version, or simply one guy with modified FM that was cheating, or some strange lag on server, was able to see some strange speeds on planes in map view too.

Last edited by Buzpilot; 05-10-2011 at 02:47 PM.
  #8  
Old 05-11-2011, 09:26 PM
Insuber Insuber is offline
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Weird small bug ... online, with patch 14413, crash landed my spit Ia, and when the plane came to a stop the mirror reappered (I always disable it). Tried to disable it again but instead it cycled between two different types of mirror.
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Old 05-16-2011, 09:17 PM
41Sqn_Stormcrow
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In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.
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Old 05-17-2011, 12:20 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.
I can confirm this after flying some of the stock QMB missions, returning to base and taxing in after landing.
I've seen it happens in Calais-Marck, Le Havre-Octeville and i think Coquelles as well (west of Calais).

If you try to taxi from the hangar's concrete floor onto the grass or vice versa the aircraft seems like it just hit a rubber wall, bounces up in the air and comes crashing down.


Quote:
Originally Posted by cheyennepilot View Post
To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.
The offset between desired heading and directional gyro (DG) also happens in the 110. I guess it would in the Ju88 as well, but i can't test since the DG doesn't work on that one.

I can also confirm the runaway bomb bug in the He111.

The Br.20's top turret controls were reversed last time i checked (that was before the current beta patch though so i don't know if it was corrected): moving the mouse left rotates the turret to the right and vice versa, similar for mouse up/down.

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position. I tried mapping a keyboard command to it in case my joystick button was faulty and it didn't work either, so i guess it's a bug.
This means you can't drop bombs with a Blenheim or Br.20 unless you switch back to the pilot's seat, or zoom out of the bombsight and click on the bomb release button in the bombardier's virtual cockpit. This reduces your accuracy, since you have to drop without looking at the bombsight and you have to estimate a correct amount of time to zoom out and activate the bomb drop command from another view without knowing if the target is indeed under the targeting reticule.
The luftwaffe bombers have an automatic bombsight but it would still be good to have a manual release function for them as well, in case someone wants to drop manually.

Last edited by Blackdog_kt; 05-17-2011 at 12:25 AM.
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