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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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David, they are comparing elements. We were told CoD would have photo-realistic terrain to beat anything ever done before.
The terrain in the video above (WoP) looks beautiful, and a lot more natural that CoD. I can't see any argument against this, because the transition of textures to villages is smooth, the location of trees and other vegation is historically accurate and extremely natural. I'm not bashing CoD, but pointing out that there are areas of improvement. Areas of the terrain in CoD are outstanding, but does it look like England? Not really. It's like calling a chicken burger a beef burger. It's still a burger, but just not quite beef, is it? Now I know that WoP has postage sized maps, but the elements of the terrain could all be incorporated into CoD. The textures in CoD probably need a fair amount of improvement, and so does the location of vegetation. Indeed, just cutting down the number of trees to a realistic amount would improve fps! Do you see what I'm saying? At the end of the day, the team are doing a brilliant job, but they're Russian! They know nothing of England compared to people who have lived here all their lives. That may sound harsh, and I don't mean to sound rude, but it is true. Obviously, this is all constructive criticism for the team to take on board. |
#2
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Everything in CoD would look better if it could have the sprinkling of tiny crystals removed from it. I don't know if it's the lack of FSAA or anisotropic filtering or what, but the grainy harshness, even at 2560 x 1600, looks bloody aweful.
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#3
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Which is completely irrelevant when you admit that they are 2 different types of games.
Besides, every element we have examined has looked better in CoD. |
#4
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What is irrelevant is the type of game when you are comparing graphics
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#5
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Type of game is everything. A computer has limited resources. If you simulate more detailed engine management you have fewer resources to keep track of trees and buildings.
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#6
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#7
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Seriously mate, you're arguments are wearing thin. Accept that whilst CoD is overall a lot more impressive technically than WoP, there are elements of WoP which are extremely good. You're arguments are not constructive enough to offer any real credibility IMHO. And every element we have examined is not better in CoD! Look at the layout of fields and hedges and trees in WoP. It's realistic. I know that CoD's trees look nicer, there is 3-D looking grass (which could be improved to RoF standards IMHO) the buildings are beautiful; but there are elements which make one think: "ah! This is England" and CoD just lacks that 'Englishness' to make the effect poignant. |
#8
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If you think actual screenshots and maps are not "credible", I would like to hear your standards for credibility. |
#9
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I think I made it clear that pictures have been posted showing field for field matchings in WoP (although thinking about this, I can't understand why some tiles repeat in areas...)
but yes, pictures showing this have not been posted in this topic. But that still doesn't get past what I'm saying about the layout of the fields and the hedges and trees. Clearly from all shots posted, this is better in WoP as it is more like England. I think that, overall, CoD is better, but you have to understand, that areas of WoP have their merits. |
#10
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What sort of merit? CoD appears to be superior in every comparable metric except bugs (and the bugs will be fixed). |
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