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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 05-04-2011, 01:30 PM
skouras skouras is offline
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only the Emil 109on full real everyday
some people that flying hurricanes and spits are very good and experience pilots..the spit can turn more quickly than the Emil but i use my rudder a lot when i want to keep someone on my guns..
what i do when someone is behind me i fly really really low so the tracers is above me and cannot shoot me down...it works every time...the trick is not t chase someone for to long cause someone else will be behind you soon..get an altitude of 4.000 3.000 meters enough for dive approach the target and get away
if you ready to shoot don't...wait a little longer
i set my fuel about 50 so i have enough time for patrol and combat..
i use my guns to see where the tracers goes and give a quick burst of cannons
i don't chase to shoot down an enemy in flames but to damage his plane...sooner or later he is going to bail out
hope this help...

Last edited by skouras; 05-04-2011 at 03:53 PM.
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Old 05-04-2011, 09:57 PM
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Flyby Flyby is offline
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reflected, and skouras, very good perspectives you put forth. I'd have figured the Hurricane to be pretty much dead meat, but I guess you can never be too careful. As for going up against the Spit, even the real pilots of both sides seem to be split on which is faster. I suppose it just depends on where one encountered the other; efficiency at altitude perhaps being the issue there (but don't quote me on it).
Either way, there's nothing like going up against real live breathers in full real combat. Seems it's still the ones you don't see that get you, eh? Thanks for the replies. Can't wait to get the game, my new system and to be up among you.
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Old 05-10-2011, 09:02 PM
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Bloblast Bloblast is offline
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I really like the 109 prop set 80% radiators 50% elevator trim -1.

Use energy against the Spit. Avoid turning after Spit with low energy.
Use canon only from close distance, a few cannon hits can cripple the plane and finish of with MG. Very effective AC.
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Last edited by Bloblast; 05-11-2011 at 10:44 PM.
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Old 05-11-2011, 12:17 AM
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Flyby Flyby is offline
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Quote:
Originally Posted by Bloblast View Post
I really like the 109 prop set 90% radiators 50% elevator trim -1.

Use energy against the Spit. Avoid turning after Spit with low energy.
Use canon only from close distance, a few cannon hits can cripple the plane and finish of with MG. Very effective AC.
Ah! Beware the Hun in the Sun, eh? The Emil is an energy fighter (boom~n~zoom). I guess the penalty was the heavy use of fuel to gain altitude over the Brit fighters, and so a short time over the cliffs. I guess. Good advice about getting close then using canon.
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Old 05-11-2011, 03:07 AM
Blackdog_kt Blackdog_kt is offline
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I think all the fighters actually stand good chances to score kills, thanks to the improved DM.

I'm not going online until we get the next official patch (too many people running different versions with the beta patches currently and that creates problems for multiplayer), but my experience from practicing offline against a wide variety of targets is that the machine guns pack a noticeable punch in this sim thanks to the complex DM.

Having them centrally mounted and with so many rounds in the 109 also helps a lot, in fact i find that most of my kills against fighters are with MG rounds only. They have a high rate of fire and none of the fighters in the sim are sufficiently armored, i've even scored a pilot kill on an AI spit firing only with the MGs from dead six.

If you want to gauge this for yourself and see how pronounced the difference is in comparison to IL2, get in a G.50 and set-up a QMB sortie against some AI Gladiators. The 12.7mm Bredas were a bit harder to aim (but i hadn't messed with convergence and ammo belt settings yet when i flew that sortie) and slower-firing, so you do tend to miss a bit more.

However, most of the times that i did score hits it only took 3-4 impacts to score a kill and 90% of the time it was pilot kills. I think the Bredas have some sort of incendiary/explosive round and that works wonders if you approach with a bit of deflection and not straight from dead six.
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Old 05-11-2011, 08:28 PM
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Flyby Flyby is offline
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Individual aircraft performance aside, if the tactical situation is right, one type can prevail over another. My interest is in how the Emil acquits itself against it's main foes. But again, on any given day, whomever holds an advantage can succeed. I guess I like the Emil, and the problems it's short range presents for limited fighter escort, and even friejags.
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Last edited by Flyby; 05-11-2011 at 08:31 PM.
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Old 05-11-2011, 11:23 PM
Blakduk Blakduk is offline
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Flyby- i'm finding the difference between the Merlin powered machines and the 109 to be quite stark. The merlin is definitely more robust than the DB- it seems you have to watch the gauges much more closely on the DB as it is very easy to over-rev it and that means game over.
The merlin is practically bullet proof if you keep your radiator open.
The acceleration of the Spit and Hurricane is woeful- if you're in a 109 with more E, they are toast. A number of times i've been caught climbing in a Spit from an airfield on full switch servers and there is no chance of getting E to make it a fair fight, whereas in a 109 you can get some speed up to get away just by dropping the nose. The difference to Il2 is quite marked.
From accounts i've read of vets opinions it seems pretty accurate, the Spits are definitely easier to fly but if you master the 109 you're deadly.
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