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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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i have two things to say:
-in clod the very detailed elements of landscape "doesn´t come together". I hope you understand what i mean. In wop they come together more organic. -in wop the color filter is a little bit overdone. For some experts here: its not only a green filter. On some maps there are blue filters too. In Clod there is (except low sun scenarios) nearly no filter. We need for example for clod a little bit blue filter to simulate atmosphere (yes, its blue). The farer you can look, the more blue.
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#2
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I think it is a matter of distribution of "things" (tees, houses, willages etc) is a bit too even. From what I remember flying over England, trees would be clumped together in discreet woodlots, houses and farms would be found fairly close together etc. A quick look at Google Earth comnfirms this. That, and hedgerows! |
#3
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#4
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Quite, but the question is how the landscape would differ. From literature, I would expect the landscape to be more small scale: Smaller fields, smaller roads, smaller farms (and more of them). The woodlots would probably have been larger and/or more numerous, and the suburbs would be much, much smaller than present, owing to smaller total population.
The hedgerows (if I remember this correctly) would have been more common than today. |
#5
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#6
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Maybe they use a better method of drawing trees? You know, like RoF does.
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#7
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One thing that should not be forgotten when discussing the English country side is the fact that the Brits are a conservative bunch - especially the farmers
![]() Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest): 1945: ![]() 2005: ![]() And CoD (I know it's not the perfect alt etc but...) ![]() So many places today are not far from what they looked like during the war ![]() For me CoD gets it quite right... Naturally it's not satellite mapped so the fields are "wrong" etc - but the repeat that is very obvious in WoP is not that obvious (even thogh I agree the mapping of tree lines etc in WoP is very nice). Look at the WoP image from my original post - it's not that hard aligning the trees and forests etc if you take a small piece of land and then just repeat it... Marked them below: ![]() The thing is that in CoD the textures repeat (but much larger) - but they have tried adding forests where they should be - and roads. In WoP they just repeat it all (ground texture and the trees). It gets a heck of a lot easier getting them right then ![]() Last edited by mazex; 05-03-2011 at 09:41 PM. |
#8
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RoF is a great game, but there is nothing special about the RoF trees.
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#9
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Field size is a matter of tile graphics, and should be simpler to implement. |
#10
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Just another sign of bad planning (but hopefully it will be fixed...) |
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