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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Would you guys say CLOD has the potential to look better than WOP? While I think WOP looks better today because of its shaders and colour palette etc I beleive the underlying tech is not as advanced as CLOD's is.
Tech was left out of CLOD as it was nearing completion and we can all see why, it's just not finished. Oleg or Luthier stated that the water is a DX9 placement holder and that the water left out was a transparent effect that you could see through(imagine sub hunting with this). Add to that the dynamic weather and clouds that was also missed out to be added later (which will possibly effect the sea) then we have at least two items that will make this sim look stunning when implemented. It's a shame it was released in the state it was, if they had more time these discussions would not even exist as all the features they had to drop before release would push this sim to another level. |
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#2
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Seriously? You really like WoP's green puke color palette??
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#3
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#4
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Trust me, it's not ok. The real world does not have a green puke hue to it. And if it's so easy to fix, why doesn't anyone fix it?
By the way, that isn't the only problem with WoP, it's just the most obvious one. |
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#5
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Hey Puma,
Nice video but I like the one you put on the WoP forums better, hope you don´t mind me linking to it here: http://blip.tv/file/5040605 Now I don´t have WoP because it´s a bit too arcadey to me but damn, Dover sure looks cool in that movie (check the pier in the beginning and the shot of the city at around 1.11 mins in) I think WoP, RoF and CoD can live perfectly fine next to eachother by the way, each with it´s own strengths and weaknesses. |
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#6
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guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed? My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games. Are you satisfied how these elements are represented in CloD? (stop, last speech on this argument) Cheers CoD2.jpg WoP2.jpg Last edited by pupaxx; 05-03-2011 at 02:21 PM. |
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#7
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#8
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Btw. nice WoP videos Mysticpuma. They look almost photorealistic!
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#9
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#10
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i was talking about how landscape elements are represented in WoP and CloD; how hedgerows, trees, bushes, field boundaries are simulated. the pics show in parallel these elements and how they are resolved...4me more naturally in WoP. the conformation of these objects seem more naturally looking in WoP. I submitted the picts at your judgement stop.
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