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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You're welcome and I must say it brings the game up a notch for me because I'm an offliner primarily. It's so easy to set up too, wish we would've been provided with better documentation so it wouldn't have taken us so long to learn about it though.
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#2
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I look forward to the SDK getting released so that the quality of controller reports can be improved. A real controller wouldn't speak as they do currently.
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#3
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Good observation addman, will test it myself. Thanks!
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#4
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Yeah, it does work for sure, although it does pick up aircraft that fly below 500m.
It detected Heinkels flying at 300m, but what's interesting is that the information you receive seems to differ depending on the altitude of the incoming aircraft. (Such as the number of aircraft detected.) It also detects them way out to sea. All in all, a nifty little feature. |
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#5
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This was talked about in one of the developer interviews or the regular Friday feedback pre-release. They said that radars give valuable intel but they can also make mistakes.
Also, from what i remember there was two types of radar guiding the RAF. Chain Home was the high-altitude/long-range radar that detected targets as far as some miles inland of the French coast, as long as they weren't flying too low. There was also Chain Home Low, which was the short-range/low altitude radar. These could be static or mobile radars and had shorter range, but they could detect targets at an altitude of 500 feet (or roughly 150m) at a useful distance. It seems that if you placed some around Dover you could pick up low flying targets almost half-way across the channel, take a look here: http://upload.wikimedia.org/wikipedi...e_coverage.jpg |
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