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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-30-2011, 10:10 PM
David Hayward David Hayward is offline
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Originally Posted by BigPickle View Post
Point proven, again..

So with that in mind your comments dont me anything now do they as you dont own this game "so every comment you make about it is just a guess" because you cant speak from experience.
None of our comments on the collision problem mean anything. We're all just guessing. The light and color issue is a different matter. I have photographs and screenshots to support my comments.

I have no idea what point you think is being proven.
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Old 04-30-2011, 10:15 PM
BigPickle
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oh well shame, maybe you should ask all the others you deliberately wind up what they think, but i guess they have all made it obvious anyway.
anyhow i'm off to bed with my wife while you no doubt will go to bed alone, after spending a few more hours being padantic and smarmy over a game you dont even own. Why are you here again. Oh yeah to comment on other peoples comments. Mumsnet mate, spot on.

Last edited by BigPickle; 04-30-2011 at 10:20 PM.
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  #3  
Old 04-30-2011, 10:57 PM
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philip.ed philip.ed is offline
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So.......

if we all agree that the WoP filter is, largely, ugly on most levels...

we're all in agreeance?

Because CoD is a lot more realistic, but as far as the SE of England is concerned, more hedgerows and less trees are needed.

oh, and the high-altitude town/city textures need looking into.

But all in good time

oh, and hello Dutch! I hope things are well
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  #4  
Old 05-01-2011, 09:15 AM
BigPickle
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Originally Posted by philip.ed View Post
So.......

if we all agree that the WoP filter is, largely, ugly on most levels...

we're all in agreeance?

Because CoD is a lot more realistic, but as far as the SE of England is concerned, more hedgerows and less trees are needed.

oh, and the high-altitude town/city textures need looking into.

But all in good time

oh, and hello Dutch! I hope things are well
I gotta be honest i liked the de-saturated part of the filter from WoP. Didnt like much else though. I think the green hue didnt make much of a difference tbh as it only seemed starkly visible on England map. The remaining maps looked great I thought.

Y'know i remember a long time back phillip you asked about this in development and I'm quite positive that you had a direct comment from Oleg saying they were working on hegrows, maybe it got scrapped for more trees.

unreasonable
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In 1940 England photochemical smog from car exhausts similar to what we see in most urban areas nowdays was non-existent, there being so few cars and petrol rationed. There was airborne pollution, but as this was primarily particulate it created a lower, more localised, visible grey haze more like driving behind a badly maintained diesel engined bus. I recall reading somewhere that the summer skies of WW2 were remarked on for their clarity in SE England, since even coal was heavily rationed for domestic use.
Very true but there were lots more coal burning situations in homes and factories, so I think down south near the docklands and in the midlands there probably would have been considerable polution from that aspect. It would have been smog and not high level polution though. I think when the Blitz started that would have added to the polution ten fold, but i guess this game would only cover the very start of the Blitz.
Haze ingame i think is just right, the atmosphere itself and the bending of light as it comes through causes the a haze without polution, so i think its ok.

Last edited by BigPickle; 05-01-2011 at 09:27 AM.
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  #5  
Old 05-01-2011, 11:39 AM
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klem klem is offline
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As far as the Terrain itself is concerned I prefer the colouration, and content of the FSX Horizon photo terrain, see attached. The Just Flight photo terrain is not bad but seemed a bit washed out to me in their demo.

Of course photo terrain gives you a much better idea of the population of trees and hedgrows. In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain.

I don't have WoP but - quality aside - the OPs s/shot shows general layout/field and hedgegrow concentration more like it.

Compare "CoD (aka "the real Deal"?)" with WoP and you'll se the difference in tree scaling, placement and population.
Attached Images
File Type: jpg FSX_Terrain.jpg (644.3 KB, 70 views)
File Type: jpg FSX_Terrain2.jpg (536.7 KB, 65 views)
File Type: jpg FSX_Terrain3.jpg (534.4 KB, 65 views)
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Old 05-01-2011, 01:23 PM
RocketDog RocketDog is offline
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Quote:
Originally Posted by klem View Post
In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain.
Agreed. I suspect the devs have painted themselves into a corner with the way they use trees in CloD. The speedtrees look great close up, and so allows the game engine to be easily adapted to ground-based tank sims or whatever. Unfortunately, the technology doesn't seem to lend itself to making the sort of blocks of dense woodland that we have in the UK. Perhaps so many trees would hammer the frame rate. RoF's trees are nothing like as good close up (in fact, they are quite ugly), but from the air they can make very convincing dark-green forests and blocks of woodland of the sort we actually get in the UK and Northern France. At this stage in the process it's probably too late for them to make major changes to CloD, but it would have been nice if they had done a bit more research into the English countryside before producing the terrain.
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Old 05-01-2011, 01:30 PM
ctec1 ctec1 is offline
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And another FSX variant, somewhere near Manston for comparison:

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Old 04-30-2011, 11:13 PM
David Hayward David Hayward is offline
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Originally Posted by BigPickle View Post
oh well shame, maybe you should ask all the others you deliberately wind up what they think, but i guess they have all made it obvious anyway.
anyhow i'm off to bed with my wife while you no doubt will go to bed alone, after spending a few more hours being padantic and smarmy over a game you dont even own. Why are you here again. Oh yeah to comment on other peoples comments. Mumsnet mate, spot on.
Wow. LittlePickle, I think you just broke the irony meter on my PC.
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Old 05-01-2011, 01:41 AM
ATAG_Dutch ATAG_Dutch is offline
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Wow. LittlePickle, I think you just broke the irony meter on my PC.
Snort. Fnyuk, fnyuk.

Sorry, had a few beers.

And hello to to you too phillip, the clouds are a bit crap after all, aren't they?!

Last edited by ATAG_Dutch; 05-01-2011 at 01:48 AM.
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