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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I have no idea what point you think is being proven. |
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#2
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oh well shame, maybe you should ask all the others you deliberately wind up what they think, but i guess they have all made it obvious anyway.
anyhow i'm off to bed with my wife while you no doubt will go to bed alone, after spending a few more hours being padantic and smarmy over a game you dont even own. Why are you here again. Oh yeah to comment on other peoples comments. Mumsnet mate, spot on. Last edited by BigPickle; 04-30-2011 at 10:20 PM. |
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#3
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So.......
if we all agree that the WoP filter is, largely, ugly on most levels... we're all in agreeance? Because CoD is a lot more realistic, but as far as the SE of England is concerned, more hedgerows and less trees are needed. oh, and the high-altitude town/city textures need looking into. But all in good time oh, and hello Dutch! I hope things are well |
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#4
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Y'know i remember a long time back phillip you asked about this in development and I'm quite positive that you had a direct comment from Oleg saying they were working on hegrows, maybe it got scrapped for more trees. unreasonable Quote:
Haze ingame i think is just right, the atmosphere itself and the bending of light as it comes through causes the a haze without polution, so i think its ok. Last edited by BigPickle; 05-01-2011 at 09:27 AM. |
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#5
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As far as the Terrain itself is concerned I prefer the colouration, and content of the FSX Horizon photo terrain, see attached. The Just Flight photo terrain is not bad but seemed a bit washed out to me in their demo.
Of course photo terrain gives you a much better idea of the population of trees and hedgrows. In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain. I don't have WoP but - quality aside - the OPs s/shot shows general layout/field and hedgegrow concentration more like it. Compare "CoD (aka "the real Deal"?)" with WoP and you'll se the difference in tree scaling, placement and population.
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#7
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And another FSX variant, somewhere near Manston for comparison:
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#9
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Sorry, had a few beers. And hello to to you too phillip, the clouds are a bit crap after all, aren't they?! Last edited by ATAG_Dutch; 05-01-2011 at 01:48 AM. |
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