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| Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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Next time I can get my motorcyle to start up during a shower of rain, I'll put on my flat repro aviation goggles and go for a ride to test it. (I am a happy ROF owner and flyer by the way!) Cheers! Last edited by Skoshi Tiger; 05-04-2011 at 10:14 AM. |
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#2
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I, for my part, was pretty satisfied when I went from the RAF campaing (total lack of any overcast afair) to the first axis mission. The clouds there looked reasonably good, even in the game's current alpha state; cockpit icing looks good, too and the "thunderstorm" effects were quite convincing when flying right through it.
I've yet to encounter actual rain, darkened sky and so on, however. |
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#3
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i really dont understand why they cant give us state of the art dynamic clouds and weather when FS 2004 fsx has them,In FSX they have the spitfire and ME109 with original recorded internal external sounds ,its no big deal no secret so whats wrong with these guys??!! just plain paranoid.This is supposed to be a commercial sim not a lower end payware .If they would distance themselves friom that stupid policy of closed architecture we would have tons of add ons, just take a look at FS.These guys are blind.You cant handle everything.As for real weather ,if you want it as an option go ahead purchase it install it and play you can also switch it off and use the sims dynamic programme.Its a question of phylosophy change up there.
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#4
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FSX clouds are 2D, they are nice from afar, but in a military flght SIM, you need to use the clouds to hide, etc...And that is impossible with FSX as there is no way for two computers to share the clouds because of non-existence in 3D.
There are clouds like these (2D) in CloD, the far away clouds (last patch or next patch ???).
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#5
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That's why they have real engine sounds, they can afford to pay the copyright/royalty fees to someone who has engine recordings, or they can pay for the engine maintenance and have a warbird owner/association run the engine for them while they record it themselves. As for the matter of closed architecture, it's actually the other way around. The previous series was indeed that way, the current one is open. You can even modify flight model parameters by editing a couple of files. Things are a bit muddy until we get the SDK for it all and a way to enforce what mod is acceptable or not for online gameplay (for example, i might mod something, forget about it, go online and after a while i get banned by Steam for cheating because the control mechanisms to distinguish between mod and cheat are not yet in place), but it's in the works. |
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