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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 04-29-2011, 11:15 AM
mcler002 mcler002 is offline
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Join Date: Mar 2011
Location: UK
Posts: 277
Default AI damage & destory

Ive tested and tested... its not working :S

Help !
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  #2  
Old 04-30-2011, 12:58 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
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Default

Just to have it all in one thread

Quote:
Originally Posted by MuxaHuk View Post
Code:
public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        Timeout(1, () =>
        {
            AiAircraft CurAircraft = player.Place() as AiAircraft;
            AiAircraft PrevAircraft = actor as AiAircraft;
            if (CurAircraft != PrevAircraft)   
                { (actor as AiAircraft).Destroy(); }
        });
    }
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