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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2011, 06:10 PM
Dano Dano is offline
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What forum was it?
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Old 04-28-2011, 06:57 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Heliocon View Post
Well no not really right here. But to keep it simple:
1. DX11 advantages are far more than what you stated here. Also I was refering to DX9 support/engine which is absurd since about 95%+ of people own a DX10 card. Why make a game for an outdated dx version that wont be around in a years time (in releases, and the only reason its in now is because of consoles).
2. DX11 direct compute is an advantage but not really for what you are saying it is. Really the physics for nearly everything in this game can and should be handled by the CPU. What direct compute is good for is particle physics which is clouds, water, smoke etc.
3. DX11 is easier to program for than DX9, this is because with DX10.1 they basically laid down a guideline for hardware and software component capabilities which insures more or less uniformity and therefore its easier to program for a unified base.
4. DX11 features like tesselation really greatly reduce the workload on artists for models as they can have one or two models instead of multiple models for LOD. Then the engine will auto increase the LOD giving the model more or less infinit LOD versions depending on distance. Same thing for terrain and houses.
5. DX11 works far better with multi core cpus than dx10 or dx9
6. The issue was that they said 1. It would be DX11 on launch until a few months before release and 2 that it would be an engine that would last a decade... Like said they are competing with their own comments, not other games.

Please dont tell us what you think the benefits of dx11 are when you really dont. Also as it is offloarding anything right now to the GPU would be a disaster.
Well, i wasn't responding directly to you mate, neither did i say that i know exactly what DX11 does.

I'm just saying how it looks from where i'm standing, based on what i consider important for a flight sim. Graphics are important but not the top priority for me,that's all. It's a personal opinion that anyone can agree or disagree with at their own discretion. Cheers
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Old 04-28-2011, 07:02 PM
leggit leggit is offline
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another pointless load of chaff from pencil...your such a moaner bud...you never stop.
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Old 04-28-2011, 07:13 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Well, i wasn't responding directly to you mate, neither did i say that i know exactly what DX11 does.

I'm just saying how it looks from where i'm standing, based on what i consider important for a flight sim. Graphics are important but not the top priority for me,that's all. It's a personal opinion that anyone can agree or disagree with at their own discretion. Cheers
Sorry for acting like an ass blackdog. Shouldnt of jumped on you like that, and your personal choice is also tbh my personal choice aswell. The reason I push it so hard is because if its not implemented I am worried that the game will completely stagnate in the near future.

Blame the angst on my english teacher... (finals suck!)
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