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  #1  
Old 04-30-2011, 02:25 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
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Quote:
Originally Posted by mcler002 View Post
So when ever I try and test it ... My ai bots are still flying
Ahh, if you mean bot removal script, it works on my PC when I create a server, but does not work on a dedi server somehow ((
The issue reported to the devs already.

Try the second script I copied from sukhoi.ru.

Just uploaded a new mission into missions thread. http://forum.1cpublishing.eu/showpos...3&postcount=31

Last edited by Ataros; 04-30-2011 at 02:53 PM.
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  #2  
Old 04-30-2011, 03:10 PM
FG28_Kodiak FG28_Kodiak is offline
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Location: Swabia->Bavaria->Germany
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Do you try ABattle and not AMission?
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  #3  
Old 04-28-2011, 05:31 PM
Flashman Flashman is offline
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Quote:
Originally Posted by Ataros View Post
New bits of code from devs.

Shows mission objectives to players depending on side and aircraft type (fighter/bomber).

"hitler caput" lol

Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceEnter(player, actor, placeIndex);
        AiAircraft aircraft = actor as AiAircraft; 
        
        if (aircraft != null)
        switch (aircraft.Army())
        {                
            case 1:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] {player},"Red Bomber, Bomb it all, hitler caput"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Red Fighter, fight them all"); }
                break;
            case 2:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das bomber!"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das jager!"); }
                break;

        }
    }

    public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft)
    {
        base.OnAircraftTookOff(missionNumber, shortName, aircraft);

        if (GamePlay.gpPlayer().Place() != aircraft)
            return;
        
        switch (aircraft.Army())
        {
            case 1:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Red Bomber, Bomb it all, hitler caput"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Red Fighter, fight them all"); }
              break;
            case 2:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Das bomber!"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Das jager!"); }
              break;

        }
    }
THis is an interesting one, just tried it! The only thing is that for me the german one says 'Das jager' even when I am in a bomber such as the Ju87 or Ju88. Is there any setting I need to apply?
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  #4  
Old 04-28-2011, 06:28 PM
FG28_Kodiak FG28_Kodiak is offline
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Argh german language:

Das bomber! -> (singular) Der Bomber! (plural) Die Bomber!
Das jager! -> (singular) Der Jäger! (plural) Die Jäger!

Next time i fly a bombing raid over the translator.

AircraftType could be:
AmphibiousPlane
BNZFighter
Bomber
DiveBomber
Fighter
Glider
HeavyFighter
JaBo
SailPlane
Scout
Sturmovik
TNBFighter
TorpedoBomber
Transport
UNKNOWN

So if you are in a Ju87 or Ju88 there should be Bomber or DiveBomber to Show that you are in a Bomber
Code:
       if ((aircraft.Type() == AircraftType.Bomber) || (aircraft.Type() == AircraftType.DiveBomber))  // if Bomber or Divebomber
              { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Bomber!"); } // show Der Bomber!
                else { GamePlay.gpHUDLogCenter(new Player[] { GamePlay.gpPlayer() }, "Der Jäger!"); } //in all other cases show Der Jäger!

Last edited by FG28_Kodiak; 04-28-2011 at 07:32 PM.
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