![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
yup, dual cores handling it nicely
Model Detail - High Buildings Detail - High Land Detail - Low Forests - Very High Visual Effects - High Texture Quality - Original Damage Decal - High Buildings Amount - Unlimited Land Shading - Low Grass - Off Shadows - Off Roads - On AA Off, 1650 x 1080, SSAO OFF, Vsync On. It did although run alot better with the last beta patch, i was also able to have shadows on. I still can now, but makes the new stutters alot more noticable. i Love it |
|
#2
|
|||
|
|||
|
Model Detail - High
Buildings Detail - Low Land Detail - Low Forests - Low Visual Effects - High Texture Quality - High Damage Decal - High Buildings Amount - Low Land Shading - Medium Grass - Off Shadows - Off Roads - On 1600 x 900 1x AA runs well over land only time i get stutters are on headons and when i fire my guns first time in mission You can see my rig is quite old barely above minimum but it can handle small scale fights up to 10 planes without a problem |
|
#3
|
|||
|
|||
|
Yes, it does work in dual Cores. My rig is:
Intel CoreDuo E6550 Conroe 2.33 GHz Motherboard Gigabyte P35-DS3L LGA775 4 GB RAM DDR2 1066 MHZ EVGA Nvidia GTX580 1.5 GB VRAM DDR5 Drivers 266.58, DirectX 11 Audigy 2 ZS Windows 7 Ultimate 32 bits SP1 Monitor HP 2510i 25" Track IR 4 Joystick Saitek X52 Pedals CH Definitively this Sim at the moment relies more in graphic power than in pure CPU power. I have moved from an old Nvidia EN8600GT (game unplayable) to a GTX 580 and with the same CPU/MoBo/RAM/peripherals now I get in "Thr Black Death" Track 35/74/0 (Average/Max/Min, MIN happens while loading textures for 2" at the beginning of the track) with these settings in game: ![]() And here in Nvidia Control Panel: ![]() What I have done is to follow all kind of advices and optimization tutorials in this forum and now I can get a decent gameplay, even flying online, although is not totally optimized yet. Optimization process must start by the BIOS, and run along memory, OS, graphics settings and the game itself. I believe that, once in the future all the now blocked features of the Sim (real weather specially but and many other) have been released, CPU power will become more important, and the time to change MoBo/CPU/RAM will arrive. I post this in order to help other people to improve, like other posters have helped to me these last weeks. Last edited by FAE_Cazador; 04-30-2011 at 01:39 PM. |
|
#4
|
|||
|
|||
|
Quote:
I agree with your second point, but again it all depends how the program utilises the cores... |
|
#5
|
|||
|
|||
|
All setting on High, nothing turned off.. smooth gameplay, good fps (30-70).. dual core never gets above 70% load.
|
|
#6
|
|||
|
|||
|
Same here, very happy owner of a Min specs Duel Core E5400 - Win7/64 - 4Gb - GTS250 (512mb).
I have Grass On as the visuals are pretty bland set to 'Off' for Start missions and avg 42 fps with little or no impact on fps when I am in the air. 1280 x 768 60Hz Nvidia Pre render 0 frames AA X2 Vsync enabled SSAO Off Clouds Off Model Detail - High Buildings Detail - Med Land Detail - Med Forests - Off Visual Effects - High Texture Quality - Med Damage Decal - High Buildings Amount - Low Land Shading - Medium Grass - On Shadows - Off Roads - Off Will probably get a GTX560Ti as my first upgrade option for future proofing any hardware ug's. |
|
#7
|
|||
|
|||
|
Why surprised? Well known by now it is not multicore and uses only single core.
|
|
#8
|
|||
|
|||
|
Hi guys, I want to pick up CoD when the price here in the US comes down a bit.
Can someone please tell me if I can run it OK at medium/low settings @ 1600-900 (my monitor's native res.) with the rig in my sig. Thanks! |
|
#9
|
|||
|
|||
|
Fail thread - graphics settings are much more GPU dependant than CPU. While it may run on a dual core, that doesnt mean a dual core is good for the game, because it handicaps you when you start adding more aircraft etc.
So changing graphics settings is a bad/invalid way to test because its very much GPU and ram/vram dependant. |
|
#10
|
|||
|
|||
|
Cazador, why did you set the number of prerendered frames to 0?
Just asking since I have been playing around with that as well. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|