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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2011, 10:09 AM
Helrza Helrza is offline
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Location: Sydney Australia
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yup, dual cores handling it nicely u got a very similar system to mine, this is how im running it:

Model Detail - High
Buildings Detail - High
Land Detail - Low
Forests - Very High
Visual Effects - High
Texture Quality - Original
Damage Decal - High
Buildings Amount - Unlimited
Land Shading - Low
Grass - Off
Shadows - Off
Roads - On

AA Off, 1650 x 1080, SSAO OFF, Vsync On.

It did although run alot better with the last beta patch, i was also able to have shadows on. I still can now, but makes the new stutters alot more noticable.

i Love it
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  #2  
Old 04-28-2011, 10:18 AM
palker4 palker4 is offline
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Model Detail - High
Buildings Detail - Low
Land Detail - Low
Forests - Low
Visual Effects - High
Texture Quality - High
Damage Decal - High
Buildings Amount - Low
Land Shading - Medium
Grass - Off
Shadows - Off
Roads - On

1600 x 900 1x AA runs well over land only time i get stutters are on headons and when i fire my guns first time in mission
You can see my rig is quite old barely above minimum but it can handle small scale fights up to 10 planes without a problem
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  #3  
Old 04-28-2011, 10:39 AM
FAE_Cazador FAE_Cazador is offline
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Yes, it does work in dual Cores. My rig is:

Intel CoreDuo E6550 Conroe 2.33 GHz
Motherboard Gigabyte P35-DS3L LGA775
4 GB RAM DDR2 1066 MHZ
EVGA Nvidia GTX580 1.5 GB VRAM DDR5 Drivers 266.58, DirectX 11
Audigy 2 ZS
Windows 7 Ultimate 32 bits SP1
Monitor HP 2510i 25"
Track IR 4
Joystick Saitek X52
Pedals CH

Definitively this Sim at the moment relies more in graphic power than in pure CPU power. I have moved from an old Nvidia EN8600GT (game unplayable) to a GTX 580 and with the same CPU/MoBo/RAM/peripherals now I get in "Thr Black Death" Track 35/74/0 (Average/Max/Min, MIN happens while loading textures for 2" at the beginning of the track) with these settings in game:



And here in Nvidia Control Panel:



What I have done is to follow all kind of advices and optimization tutorials in this forum and now I can get a decent gameplay, even flying online, although is not totally optimized yet. Optimization process must start by the BIOS, and run along memory, OS, graphics settings and the game itself.

I believe that, once in the future all the now blocked features of the Sim (real weather specially but and many other) have been released, CPU power will become more important, and the time to change MoBo/CPU/RAM will arrive.

I post this in order to help other people to improve, like other posters have helped to me these last weeks.
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Last edited by FAE_Cazador; 04-30-2011 at 01:39 PM.
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  #4  
Old 04-28-2011, 11:28 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by FAE_Cazador View Post
Definitively this Sim at the moment relies more in graphic power than in pure CPU power.

I believe that, once in the future all the now blocked features of the Sim (real weather specially but and many other) have been released, CPU power will become more important, and the time to change MoBo/CPU/RAM will arrive.
Don't all games though, especially at higher resolutions? I will upgrade my GPU before CPU every day of the week.

I agree with your second point, but again it all depends how the program utilises the cores...
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  #5  
Old 04-28-2011, 11:39 AM
MadTommy MadTommy is offline
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All setting on High, nothing turned off.. smooth gameplay, good fps (30-70).. dual core never gets above 70% load.
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  #6  
Old 04-28-2011, 02:20 PM
SEE SEE is offline
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Same here, very happy owner of a Min specs Duel Core E5400 - Win7/64 - 4Gb - GTS250 (512mb).

I have Grass On as the visuals are pretty bland set to 'Off' for Start missions and avg 42 fps with little or no impact on fps when I am in the air.

1280 x 768 60Hz

Nvidia Pre render 0 frames
AA X2
Vsync enabled

SSAO Off
Clouds Off

Model Detail - High
Buildings Detail - Med
Land Detail - Med
Forests - Off
Visual Effects - High
Texture Quality - Med
Damage Decal - High
Buildings Amount - Low
Land Shading - Medium
Grass - On
Shadows - Off
Roads - Off

Will probably get a GTX560Ti as my first upgrade option for future proofing any hardware ug's.
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  #7  
Old 04-28-2011, 03:28 PM
sigur_ros sigur_ros is offline
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Why surprised? Well known by now it is not multicore and uses only single core.
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  #8  
Old 08-06-2011, 05:51 PM
logan3759
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Hi guys, I want to pick up CoD when the price here in the US comes down a bit.
Can someone please tell me if I can run it OK at medium/low settings @ 1600-900 (my monitor's native res.) with the rig in my sig. Thanks!
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  #9  
Old 04-28-2011, 07:54 PM
Heliocon Heliocon is offline
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Fail thread - graphics settings are much more GPU dependant than CPU. While it may run on a dual core, that doesnt mean a dual core is good for the game, because it handicaps you when you start adding more aircraft etc.

So changing graphics settings is a bad/invalid way to test because its very much GPU and ram/vram dependant.
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  #10  
Old 08-06-2011, 05:07 PM
NedLynch NedLynch is offline
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Location: Southeast Florida, USA
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Cazador, why did you set the number of prerendered frames to 0?
Just asking since I have been playing around with that as well.
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