Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-28-2011, 07:39 AM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Quote:
Originally Posted by Blackdog_kt View Post
The presentation might sound like too much battlefield, but the idea about resource tokens and tracking has been brought up in the past and it's a sound one.

We're still going through the early days, but in a few months we might have the tools to create a full dynamic online campaign.

In IL2:1946 DF servers there are already options to set mission objectives, as well as the amount of available aircraft and pilots for each side. This is fine for missions with a 3-hour time limit but what about running a week-long mini-campaign?
Well, magine if there was a way to automatically get reinforcements without reloading the map, which would simulate the replacement pilots and aircraft coming to the frontline squadrons from the pilot schools and factories. Now imagine that by bombing the factories you can reduce the rate at which new planes arrive at the enemy airfields.
Finally, imagine that this extends to other things like ammo and fuel supplies, that can either be depleted locally by bombing an airfield, cut-off at the source by leveling a factory or just made slower to replenish by attacking road and railway traffic...suddenly you might find yourself unable to use your preferred ammo load-out or having to take off with reduced fuel and so on

Finally, if we have the ability to create our own missions within a persistent, sandbox-type online environment, there would have to be some kind of command structure so that players can coordinate their actions-->ranks, etc, either by measuring in-game performance of the player or by voting, so that for example each team could vote 2-3 people to act as "commanders" and plan the missions, set targets, assign campaign goals, etc, so that the rest of the players can either follow a pre-planned, briefed route (like flying a COOP in IL2:1946) or just head out on their own and attack the targets specified (the way it happens with IL2:1946 DF servers).

I think there's a whole lot of stuff underneath the surface, it's just that a lot of features are not enabled yet because they haven't been fully optimized and the SDK and documentation are not available yet.
Which Finally is final?
Reply With Quote
  #2  
Old 04-28-2011, 08:56 AM
MuxaHuk MuxaHuk is offline
Approved Member
 
Join Date: Nov 2009
Posts: 19
Default

With new engine you can create your own game inside our game, for example: you connect to server, and server sends to you completly new user interface (no restriction, but protected by sandbox, no one can read, write or modify your data that out border of game).
New GUI, new rules of game, new score system with ranks and etc.
It can do right now, anyone for their game server.
Of course you need some knowledge of scripting and design. We will assist wherever possible to all comers.
We are working to create examples.

Imagine in the future, each server will be unique, different battles on land, in air or under water, or global war
Reply With Quote
  #3  
Old 04-28-2011, 12:25 PM
zoopyzook zoopyzook is offline
Approved Member
 
Join Date: Apr 2011
Posts: 47
Default

Quote:
Originally Posted by MuxaHuk View Post
With new engine you can create your own game inside our game, for example: you connect to server, and server sends to you completly new user interface (no restriction, but protected by sandbox, no one can read, write or modify your data that out border of game).
New GUI, new rules of game, new score system with ranks and etc.
It can do right now, anyone for their game server.
Of course you need some knowledge of scripting and design. We will assist wherever possible to all comers.
We are working to create examples.

Imagine in the future, each server will be unique, different battles on land, in air or under water, or global war
this sounds amazing if it is true,
Reply With Quote
  #4  
Old 04-28-2011, 02:18 PM
Krähe Krähe is offline
Registered Member
 
Join Date: Apr 2011
Posts: 15
Thumbs up

Quote:
Originally Posted by MuxaHuk View Post
With new engine you can create your own game inside our game, for example: you connect to server, and server sends to you completly new user interface (no restriction, but protected by sandbox, no one can read, write or modify your data that out border of game).
New GUI, new rules of game, new score system with ranks and etc.
It can do right now, anyone for their game server.
Of course you need some knowledge of scripting and design. We will assist wherever possible to all comers.
We are working to create examples.

Imagine in the future, each server will be unique, different battles on land, in air or under water, or global war
This sounds great MuxaHuk, glad to hear its already here. I am sure some of the more computer literate of the community will be in contact once you release the examples.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.