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Obviously these are quite substantial design changes, and for this reason it isn't obvious that the Hurricane II would have the same trim behaviour as the Hurricane I. I'm all in favour of making the sim as good as it can be, but I don't think that there's much to be said for deliberately asking for trim behaviour to be based upon that of a substantially different, albeit related, aeroplane. Given a comprehensive "changelog" between the Mark I and Mark II aeroplanes (which I don't have, before you ask; I know the broad brush strokes, but I can't immediately bring to mind the sort of specific details required to get trim behaviour right) we could potentially try to reverse engineer Mark I data from the Mark II data that you've found. Quote:
The problem is that there are lots of variables to consider, and depending upon the underlying flight model of the simulator itself it may or may not be possible to accurately match all of the available test data. For example, you can't make an accurate WWII fighter in X-Plane without recourse to plugins because X-Plane just can't model a WWII engine properly; you can't get realistic supercharger behaviour because it only allows for turbonormalising, and you can't get a satisfactory model of exhaust thrust either. Which means that most people end up with inaccurate airframe drag and/or an inaccurate propeller model in an attempt to match the headline top speed of the aircraft. This then results in incorrect cruise and glide behaviour. Essentially, the tighter you squeeze any one parameter, the more likely the others are to slip through your fingers. The most dramatic instance of this I ever encountered was a Corsair which flew nicely and looked pretty but was almost impossible to land. What happened was that the guy who'd made the model didn't realise that the R-2800 has a 0.5:1 reduction gear. So he had a very supersonic prop with awful performance, and this had forced him to dramatically reduce the airframe drag in order to match the stated top speed; it was therefore basically impossible to get the thing to descend for landing! Until such time as the SDK is released and documented, and the major engine bugs are squashed, it's pretty difficult to work out the specifics of the model used in CoD, and therefore it's hard to form a sensible opinion as to how good the models are given whatever the limitations of the overall FM are. |
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#2
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#3
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You can certainly stall the propeller in X-Plane, and it will suffer shock losses. Actually the propeller model is one of its nicer features. However, in general the underlying assumptions are undocumented and subject to change without notice. So you build a nice model, and then find that Austin has decided to tweak something in the next version and suddenly the predicted performance changes dramatically. For this reason, it can't be used for serious work where fidelity is important. Austin is a law unto himself and his system does not necessarily follow the conventions one would expect (eg although the underlying model seems to use SI, airframe dimensions are input in decimals of feet. Meanwhile, propeller root and tip chords are input in decimals of inches...). The engine model is a bit crazy, kinetic heating data is very questionable for M>>2, transonic behaviour is obviously lacking in fidelity, etc etc. It's very good at replicating Austin's personal flying experience, but that's basically limited to GA piston singles. So although the simulator will allow you to build a rocketship and fly into LEO, the results have problems. Of course, the average user doesn't understand the limitations of the code, not least because the underlying assumptions are undocumented, and therefore tends to believe that because the computer told them that their design would do this then it must be true. So I fear that it's probably only a matter of time before some fool conducts virtual spin testing of their homebuilt masterpiece in X-Plane and then wins a Darwin award by assuming that X-Plane has validity in this regime simply because it produces output... |
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#4
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As for your last statement, there's nothing better than natural selection man Last edited by Sternjaeger II; 04-27-2011 at 01:04 PM. |
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#5
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Thanks Viper, you are resistant to change, having just re tested the Rotol version I do detect a roll to the right at low power. So it seem I was mistaken in that some left fin offset has been implemented already, so happy with that as logical in implementation of some offset..
As to the accuracy of the result, well, if CoD get a MkII I'll have the data to confirm that plane, which in turn can be used to reverse engineer the MK1. So what officially is the Rotol Hurricane mk in game? A Mk1A? Correct labels will help define data here. As you can tell I'm not that familiar with the European aircraft, for info US and Japanese are my forte'. However; I do have many gigs on German and RAF stuff I have acquired in my travels as well, BTW I didn't work on X-plane. Last edited by Peril; 04-27-2011 at 01:57 PM. |
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#6
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ha, maybe today, but back in the days there was a lot of pioneering in design.. the early Macchi fighters and designs suffered from the torque snap rolls for design flaws, and it's not until the Macchi 202 that they introduced a wing longer than the other to compensate for it (and still wasn't enough..).
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#7
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So if it's for the sake of sciences
![]() But btw and I'msry If I blow all this lovely wall of smokes but 1300+ Hp for early merlin is still awfully overestimated. Did all the historians hve lied to us for such years ? Before reading your reply I am packing all my books in the backyard with my diploma on top ready to set a holly fire By the way : tail offsetting/twisting was a really draggy choice but used widely. Oh and don't forget were the torque act on the airframe to see it's a 3D prob tht need to be discussed with such a geo in mind (tip : early PushPull or Cessna 337 - Me 109) |
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#8
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http://en.wikipedia.org/wiki/Hawker_Hurricane Note that the stuff about water cooled engines running 70ºC cooler is not correct. It's probably meant to be 70ºF, since this would be about 39ºC, rather closer to the 30ºC reduction in metal temperature quoted by the RRHT. As for X-Plane, I simply mentioned it because it is a sim I am extremely familiar with, as I have used it for over a decade, starting back in the V.5 days... |
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#9
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If it helps. OH and don't trust wiki data, to unreliable, I see enough typos in core data as is I have cooling tests here if they help? AVIA_681_Report_689c_Part_01_Page_19. The full document is missing, a bugga as I can't confirm which Hurricane. Last edited by Peril; 04-27-2011 at 09:53 PM. |
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#10
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There's nothing wrong with Wikipedia; it's pretty much as (un)reliable as any other secondary/tertiary source.
The world would be a much better place if people treated all sources with the same level of scepticism that they treat Wikipedia. |
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