Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-25-2011, 02:11 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Not a priority, but I was wondering if there were any plans to include more gliders in the game? I believe that way back when someone at 1C had a DFS230 in the works.

Due to lack of engines and (usually) lack of guns, they might be easier to model and code than other aircraft. My wishlist, in no particular order: DFS-230, Waco CG-4A Hadrian, Airspeed Horsa, Go242 and Antonov A7. I'm not greedy though, any one from the list would be cool.

Also, how about more loadouts for existing cargo types in the game? Nothing fancy is needed, just extra mass simulating various weights of cargo, with the assumption that the loadmaster has done his job properly.

If you wanted to get fancy, though, you could give the C-47/DC-3 and Li-2 bomb loadouts, as were sometimes improvised in the field, and you could create bomber versions of the Ju-52.
  #2  
Old 04-25-2011, 03:52 PM
KOFlyMaker KOFlyMaker is offline
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default

Hello!
Before anything else I want to congratulate the team of Daidalos, for excellent work in patch 4.10.1

I would like to know of the possibility of a change in FMB. I wish I could change the speed of cars and tanks, as is already done on ships. Without this modification is impossible to make huge columns of cars moving because they just run over.

I look forward to more news. I know it's not easy for you to handle it alone but I hope you understand that I love this game and want a constant evolution.
  #3  
Old 04-25-2011, 05:33 PM
Xilon_x's Avatar
Xilon_x Xilon_x is offline
Approved Member
 
Join Date: Aug 2008
Posts: 715
Default

open canopy and doors at all airplane including also bombers.
  #4  
Old 04-26-2011, 11:34 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

More ideas, suggested by others in the past, but worth repeating:

1) Static ground objects which carry point values, both for campaigns and for ground attack or bombing missions. No new objects needed to be coded, just create invisible destroyable "value boxes" which can be put inside of existing static objects in the FMB, based on soft vehicles, tanks and various sorts of ships.

2) Explosion effects which can be set or triggered in the FMB. Base them on various forms of bombs, have a way that they can be placed inside static objects or vehicles, then link the condition that triggers them to either a time, movement of another object or destruction of the object to which they're linked. This would simulate things like ammo or fuel dumps, vehicles filled with explosives or fuel and vehicles hitting mines.

3) Empty fuel tanks objects which are much harder to destroy.

4) More airfield equipment objects - bomb dumps, bomb carts, fire trucks, bulldozers and dump trucks (for filling in bomb craters), starter trucks, tractors, engine heaters, fuel trailers, engine hoists, mobile workshops, etc. This is the sort of infrastructure you take out during an airstrike on an airfield in addition to aircraft, buildings and runways.
  #5  
Old 04-27-2011, 08:05 AM
harryRIEDL harryRIEDL is offline
Approved Member
 
Join Date: Apr 2011
Posts: 41
Default

The previous post reminded me of another small request an oppertiunity to target factories for point value to simulate large bombing raids. Also try to sort out some of the issues of large formations in QMB as when I flew in a 18 plane bomber raid a collision on the way to the target destroyed a 1/3 of the force
  #6  
Old 04-27-2011, 08:45 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by harryRIEDL View Post
Also try to sort out some of the issues of large formations in QMB as when I flew in a 18 plane bomber raid a collision on the way to the target destroyed a 1/3 of the force
Can you tell us the specs of the mission?
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #7  
Old 04-27-2011, 10:57 AM
harryRIEDL harryRIEDL is offline
Approved Member
 
Join Date: Apr 2011
Posts: 41
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Can you tell us the specs of the mission?
Yep a mixed formation attack on Slovakia Summer map, target airfield with at a height anything from 500m-1000m flying allied side. large formation of consisting of PE-8 ,SB-100, PE-3, TB-3 (what I was flying) and sometimes added IL4/DB-3 as well plus about 16 enemy fighters 109, G50, and similar early war aircraft.

Anything else wanted?
also might be worth looking at the A.I behavior on landing as A fair amount of planes which are undamaged have flown in the the hills around one of the airfields in my experience

Last edited by harryRIEDL; 04-27-2011 at 11:13 AM.
  #8  
Old 05-18-2011, 07:25 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

Quote:
Originally Posted by Pursuivant View Post
More ideas, suggested by others in the past, but worth repeating:

1) Static ground objects which carry point values, both for campaigns and for ground attack or bombing missions. No new objects needed to be coded, just create invisible destroyable "value boxes" which can be put inside of existing static objects in the FMB, based on soft vehicles, tanks and various sorts of ships.

2) Explosion effects which can be set or triggered in the FMB. Base them on various forms of bombs, have a way that they can be placed inside static objects or vehicles, then link the condition that triggers them to either a time, movement of another object or destruction of the object to which they're linked. This would simulate things like ammo or fuel dumps, vehicles filled with explosives or fuel and vehicles hitting mines.

3) Empty fuel tanks objects which are much harder to destroy.

4) More airfield equipment objects - bomb dumps, bomb carts, fire trucks, bulldozers and dump trucks (for filling in bomb craters), starter trucks, tractors, engine heaters, fuel trailers, engine hoists, mobile workshops, etc. This is the sort of infrastructure you take out during an airstrike on an airfield in addition to aircraft, buildings and runways.
+10000000!!

Is going to be an airborne radar in 4.11?
Thanks and keep the good work!!
__________________

Bombing smurfs since a long time ago...
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.