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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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For all those fanbois out there who are offended by people asking for something better than patchetic, here's the deal:
The devs could prevent all theese threads by posting an official statement: "yes, these are placeholders, and we'll implement the final sounds in ....weeks" or: "don't hold your breath, it's gonna stay like this" as simple as that, no need to be offended. All we want is to make this sim better. |
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#3
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#4
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The childish demands that the DEV team do this and do that are tiresome. Yes it would be nice to have better sounds, in fact better everything.. but post like yours wont help and are simply retarded. |
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#5
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If you don't like the threads in this forum then go find a new one. You sound like my damn girlfriend. Jesus christ.
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#6
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I merely pointed out that I paid a bucketload of money on this sim - not the cheapest one - and I got these incredibly crappy sounds. Does that really make me spoiled and childish? pff...
I don't understand you guys... a: you're deaf b: you think that getting real sounds would be worse (see a) c: you think that negative criticism will make the devs commit sepuku d: you are paid by 1c to humiliate everyone who points out something that needs to be fixed |
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#7
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I am hopeful that in due time they will come. There are bigger fish to fry at the moment. But if sounds is all you have to complain about then everything else must meet your expectation at this point. Hang on I am sure it will come.
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#8
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Personally, I think the future of sounds in CloD will be the SDK and people like Jafa or Tiger33 (who was behind the great vid in this thread). MG had 10 years of supporting the original IL-2 and they never showed much interest in upgrading the lousy sounds in that game in all that time. I simply feel that sounds haven't ever been a priority at MG. I also feel that the unwillingness of MG to deal with this issue in the original game was one of the factors that led to the creation of the modding community for that game to the extent that it is today. I definitely agree that some official word on the future of sounds in CloD (either SDK sound mod accessibility or some official update with new sounds) would help reduce the number of threads about this topic.
Cheers, Fafnir_6 |
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#9
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Don't forget, you're hearing the engines from inside a tin can, while wearing ear muffs. It wouldn't be terribly realistic for it to sound like a fly-by. Low=pass filter those tracks and see what they sound like, and you should have a reasonable approximation of what the planes will sound like with hearing protection. Or you can listen to the tracks while wearing shooting earplugs. Similar thing.
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