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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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birdies tell me that the sounds present are NOT placeholders. Can you give it a rest now, finally?
oh, col123, could you please explain which part of physics should change tracer ammo's behavior to NOT go laser-beam-like? And please, for goods sake, don't say anything that contains the word "wind"... |
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#2
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and while your at it, take your off topic questions elsewhere. thats a pathetic attempt at trying to say you know better and then derail the chat. Last edited by Ali Fish; 04-24-2011 at 11:05 PM. |
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#3
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Absolutely no respect here for people who take absolutely no effort in reading up the other threads, where educated opinions have been given, yet seem to have a special keyboard shortcut for "alt+tab, go to Banana forums, 'new thread'" to blow off steam. And to annoy others by impairing the forum's readability. |
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#4
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#5
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It's already been said by the Luthier that these sounds are all-new and here to stay. Oleg said they are all synthesised samples from the same Russian engine (Klimov?) and he's jolly proud of the fancy arse way they are rendered in game. He seems to think the method by which they are made is more important than the end result.
Sounds, GUI design and textures were never a strength at Maddox Games. |
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#6
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Cockpit sounds are pretty good I think, don't mind them at all. Poor external sounds are deliberate to encourage people to fly fullreal!
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#7
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Sadly I have to agree. |
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#8
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Know we know why we wouldn't see any videos with ingame sounds before the release
And that all sounds are new is, well, not really true is it? Sounds exactly like that lawmmover sounds we have in the 1946.. |
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#9
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I'm getting really tired of hearing that old chestnut about them re-using the old lawnmower sounds from il-2.
NO, NO, NO ![]() These are all-new, specially-created lawnmower sounds.
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#10
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Quote:
Let's mod the hell out of it then |
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