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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-24-2011, 01:00 PM
bando bando is offline
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Originally Posted by Sternjaeger II View Post
I take it that you posted this helpful comment based on your experience flying real Spitfires, or your perception of "reality" is another Hollywood/home video/videogame based one?
What an unbelievable rude response.

Question is valid as I feel the same ( feel, not know, as I never flew a spitfire). Hope the FM gets a bit maintenance in flying high and shaking as well.
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Old 04-24-2011, 01:25 PM
jf1981 jf1981 is offline
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Originally Posted by Sternjaeger II View Post
I take it that you posted this helpful comment based on your experience flying real Spitfires, or your perception of "reality" is another Hollywood/home video/videogame based one?
Unfortunately not, certainly never will. No, it's based on the fact that on every Spi or 109 video you see on youtube, you could note they really seem light and flying like birds, I mean rolling left and right and taken up by the wind like a light bird.

Now I can't tell how close or far the sim is from that, but the feeling is'nt quite here yet, to me.

Of course at this stage, it all needs to be polished, there is no doubt every part of the game will have improvements. That one would be welcome (if of course it is indeed needed).

BTW you will just find out many videos of real spit in modern age filmed as they were restored and flown through shows, which are amazing ones.

Last edited by jf1981; 04-24-2011 at 01:28 PM.
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  #3  
Old 04-24-2011, 01:37 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by jf1981 View Post
Unfortunately not, certainly never will. No, it's based on the fact that on every Spi or 109 video you see on youtube, you could note they really seem light and flying like birds, I mean rolling left and right and taken up by the wind like a light bird.

Now I can't tell how close or far the sim is from that, but the feeling is'nt quite here yet, to me.

Of course at this stage, it all needs to be polished, there is no doubt every part of the game will have improvements. That one would be welcome (if of course it is indeed needed).

BTW you will just find out many videos of real spit in modern age filmed as they were restored and flown through shows, which are amazing ones.
I am lucky enough to fly with warbirds and vintage planes, and I can tell you that it's all down to how you act on your aeroplane controls. Another important thing to take into account is your joystick setup, have a bit of playing with it and see if you still get that "heavy" feeling.
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Old 04-24-2011, 01:40 PM
jf1981 jf1981 is offline
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Originally Posted by Sternjaeger II View Post
I am lucky enough to fly [...]
Hi,

Thanks. I'm gonna start lessons later in that year and we'll see.

Thanks for your advice.
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  #5  
Old 04-24-2011, 06:11 PM
RocketDog RocketDog is offline
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Originally Posted by Sternjaeger II View Post
I am lucky enough to fly with warbirds and vintage planes, and I can tell you that it's all down to how you act on your aeroplane controls. Another important thing to take into account is your joystick setup, have a bit of playing with it and see if you still get that "heavy" feeling.
That's really interesting. Which warbirds have you flown? I guess if you're in the US you mostly fly P-40s and P-51s. I'm really envious.
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Old 04-24-2011, 06:16 PM
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TheGrunch TheGrunch is offline
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Sternjaeger, others have been here far longer and heard the 'impressionist' approach to issues with the game far more times than you, myself included, but there is still no need to be an utter ****** 100% of the time. It's no wonder you're on your second account already (although I confess I don't know what happened to cause it, likely something to do with the atrocities thread).
Just stick to stating the facts as you know them, it's much less hassle for you and for everybody else.
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Old 04-24-2011, 04:50 PM
Kakashi Kakashi is offline
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Originally Posted by jf1981 View Post
Hi,

I'm wondering about if the dev team could implement a FM closer from reality in terms of behaviour and all the small instabilities that occur particularly when flying low as the groud disturbs the laminar flow of wind when you get closer from the ground.

Particularly, I find CoD Supermarine Spitfire being a little bit heavy and too much stable in my opinion at about 90 to 110 mph approach and touch, more heavy than it seems to be in some videos of the real one making approachs.

I wonder how much complex and realistic is the FM engine, and about the wind turbulences al low altitude, but I have the feeling that it could be even closer from reality.

Jean-François
Sternjaeger II told you to be better with the controls (joystick have a better feel etc..) and I would agree with that as well. The pilots in airshows are pretty descent I would think! So I don't know about your flight experience (your knowledge seems there though) but it could most likely need some time to get to that airshow level.

Furthermore. The planes in airshows (I m sure) are not loaded with weapons, and probably not with full fuel tanks either to allow for better maneuvering. So the planes in airshows might actually be a lot lighter than it feels in the game because of all this missing wait to meet airshow standards.

I know you can definately feel the difference in Il-2 1946 when you fly an airplane with 100% fuel + ammos, or 25% fuel and no ammo! I don't see why that wouldn't be the case in CloD.

Cheers and have fun on this forum + simulator.
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  #8  
Old 04-24-2011, 05:02 PM
CharveL CharveL is offline
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The problem with this game is the damage modeling.

I should be able to shoot down at least 4 or 5 planes with the ammo load (which ends way too early for reality) in one sortie. And how come the planes I shoot don't blow up in a big fireball every time?

When watching historical films like Top Gun and Pearl Harbour I get the feeling CoD just isn't able to get things right.

Luthier, please feel free to contact me directly about my feelings and impressions as they will be invaluable to you since I've watched tons of videos and movies and think they are right!

(just teasing. Grow a thick skin, welcome, and carry on...)

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Old 04-24-2011, 05:07 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by CharveL View Post
The problem with this game is the damage modeling.

I should be able to shoot down at least 4 or 5 planes with the ammo load (which ends way too early for reality) in one sortie. And how come the planes I shoot don't blow up in a big fireball every time?

When watching historical films like Top Gun and Pearl Harbour I get the feeling CoD just isn't able to get things right.

Luthier, please feel free to contact me directly about my feelings and impressions as they will be invaluable to you since I've watched tons of videos and movies and think they are right!

(just teasing. Grow a thick skin, welcome, and carry on...)

LOL exactly!
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  #10  
Old 04-26-2011, 05:54 AM
BP_Tailspin BP_Tailspin is offline
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Thumbs up Excellent post.

Quote:
Originally Posted by jf1981 View Post
Hi,

I'm wondering about if the dev team could implement a FM closer from reality in terms of behaviour and all the small instabilities that occur particularly when flying low as the groud disturbs the laminar flow of wind when you get closer from the ground.

Particularly, I find CoD Supermarine Spitfire being a little bit heavy and too much stable in my opinion at about 90 to 110 mph approach and touch, more heavy than it seems to be in some videos of the real one making approachs.

I wonder how much complex and realistic is the FM engine, and about the wind turbulences al low altitude, but I have the feeling that it could be even closer from reality.

Jean-François
Great post Jean, your light years ahead of most of these boneheads.

But careful what you wish for, LOL

There’s a few differences between the “real world” and a “game world” In the real world the pilot can Feel what the airplane is doing, in the game world we can’t feel the aircraft so we can’t anticipate what the aircraft is doing, we can only see what the airplane has already done. In the real world the pilot has Depth Perception (a 3D world around them). In the gaming world we see every thing in a 2D world through our monitor with no Depth Perception or your use of your Peripheral Vision.

A pilot needs to feel and see the world around them in order to react to the conditions you are describing. Without having a seat-of -the-pants feel for the aircraft, depth perception or peripheral vision combined with trying to fly looking though a little port hole (your monitor) it’s a wonder we can fly at all.

Last edited by BP_Tailspin; 04-26-2011 at 12:43 PM.
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