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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-24-2011, 06:53 AM
sigur_ros sigur_ros is offline
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Quote:
Originally Posted by zwiebacksaege View Post
but saying that its too expensive to place proper sounds and at the same time spending lot of (also expensive) time for proper ultra realistic exhaust flame sequence is simply mismanagement...
Sound detail should match game detail. IL2 was excellent sound for 2001. 10 years later and we have youtube with thousands sound samples and we know what these planes sound like, but we are still listening to placeholder IL2 droning sound! IL2 had wind sound but that is gone. Guns, flak, explosions all sound like drums. Open cockpit sound the same. No environment effects. If these are not placeholder for Sound Engine 2.0 then I fear for this company's future.
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Old 04-24-2011, 08:26 AM
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addman addman is offline
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You'd think the sound engine is one of the first things you'd finish in a game. I really like luthier and co for putting CoD out there and I'm soooo grateful for that but somehow it just boggles ones mind. Where did prioritizing go during development? Isn't the very first thing you do when you create a new game -sequel- to go through what needed improvement from the previous one and then improve on it?

I love CoD and can't go back to 46 now but this game is stepping backwards in some regards. Radio comms for example, first I thought it was just a bug that they didn't work but now -after some patches- I'm actually inclined to believe that they actually haven't implemented them at all! That's not progress, that's called regress LOL! It's with a bittersweet feeling I continue to play this game.
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