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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-24-2011, 03:44 AM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Lololopoulos View Post
can anyone tell me why is it so hard to make realistic engine sound? I don't know much about computer programming and game designing.
The biggest problem is you are trying to accurately replicate something that people have an incorrect memory of. When you think of a Spitfire engine, you think of the video where you were OUTSIDE listening to the engine.. inside it sounds completely different..

Its the same with Tracers and Properller disk... we have memories burned in from years of watching video.. and the technical aspect of the video creates falso images (tracers wobble due to vibration etc.)

The question is do you want reality, or do you want what you THINK it looks and sounds like..

All that being said I think the sounds need work.. but again.. if its a stable place holder I'd put it on the list for later work...
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Old 04-24-2011, 08:58 AM
JG1_Luckystrike JG1_Luckystrike is offline
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it is possible to change the sounds now....
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Old 04-24-2011, 09:11 AM
sigur_ros sigur_ros is offline
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Originally Posted by JG14_Jagr View Post
The biggest problem is you are trying to accurately replicate something that people have an incorrect memory of. When you think of a Spitfire engine, you think of the video where you were OUTSIDE listening to the engine.. inside it sounds completely different..
There are videos of sound from inside... and is completely different to CloD.

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Old 04-24-2011, 10:20 AM
jf1981 jf1981 is offline
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Thanks for posting that. Feel the constant rpm unit working, nice engineering as early as those years. Wind noise too in the latest low pass.

Last edited by jf1981; 04-24-2011 at 10:26 AM.
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Old 04-24-2011, 10:52 AM
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DB605 DB605 is offline
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Real Messerschmitt onboard sounds (G2), take off @ 5:15:
Again, completely different to cod sounds...
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Old 04-24-2011, 10:56 AM
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That 605 clip...ooooh yeeeeaaah...
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Old 04-24-2011, 11:16 AM
Trumper Trumper is offline
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That 605 clip...ooooh yeeeeaaah...
A couple of videos for you to watch.I took them so apologies for non BBC quality,hope you like them.

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Old 04-24-2011, 12:31 PM
jf1981 jf1981 is offline
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A couple of videos for you to watch.I took them so apologies for non BBC quality,hope you like them.
[Video links cut]
Thanks for those ones, incredible. 109 passes are quite awful too.
Hear that whistling particularly at 6'00" (BF 109 Black 6 practice display pt1).
The low pass at 3'30" (BF 109 Black 6 Practice pt2) is awful too.

Regards,
J-F

Last edited by jf1981; 04-24-2011 at 12:46 PM.
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Old 04-24-2011, 03:16 PM
whoarmongar whoarmongar is offline
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Ok. The onboard sounds of the aircraft would be muted, and as for exact sounds for individual aircraft/engines probably beyond the developers but, what we all can agree on is the sounds of the original aircraft are evocative and distinctive, something they are not in COD.
The sound in COD is awfull. It feels very much like an afterthought or a temporary solution.Its not just the engine sounds either. That constant sound you get inside the cockpit even when the engine isnt running or the plane moving is horrible. just sloppy.
I got hit by flak in the wing and heard nothing,no bangs no sound at all.
If I land and switch off the engine I would like to hear the "ticking" of the cooling engine, that little thing would make my day. Its all about attention to detail, all these little things done correctly would add up to the whole experience of COD being great.
To be honest my greatest worry is the steam anticheat system will ruin the game for modders and lead to severe delays in any added improvements. This game has been so long in development, needs so many improvements and patches and then with the emphasis on addon packs etc to generate cashflow, the exclusion of the mod community how long will we have to wait for a comprehensive redoing of the in game sounds ? My guess is forever.
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Old 04-24-2011, 11:15 AM
Strike Strike is offline
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Originally Posted by DB605 View Post
Real Messerschmitt onboard sounds (G2), take off @ 5:15:
Again, completely different to cod sounds...
Now let's be completely fair here....

If you were to fly a 109, or spitfire without a headset of some sort or helmet, you would go insane or damage your hearing. The sound inside a cockpit of a fighter is just too loud to be able to sustain it for hours. I think also that the effect of wearing headsets will not only dampen the volume, but also mask some of the higer pitch sounds, removing some of the so-called "fidelity" from it. If you were listening to that 109CD sample with real-life cockpit volume for a 1 hour sortie, you'd be bleeding from your ears or begging it to stop by the time you shut down the engine. When working around the F-16's we're adviced to use both earplugs AND headsets/helmets both to dampen the noise of the intercom and the intake whine. I'd go completely nuts without both sets of hearing protection. Yes I know the f-16 is not a WWII fighter, but still, flying those machines without hearing protection must be highly uncomfortable.

So can we agree that to acheive a "realistic" cockpit engine sound, we need to take into account that the sound is "filtered" a little through the headset?
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