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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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behave
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#2
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I've tried v-sync on, which I can only do by allowing Windows Aero to stay on, and by forcing v-sync on in NVIDIA control panel.
It's nice, and still allows smooth play in the free-flight testing I've done, but I'm opting for higher frame-rates at the moment, by turning Aero back off and forcing v-sync off in NVIDIA control panel, all other settings on maximum. The tearing isn't a big issue for me at the moment and I'd rather have frame-rates in the 30's than in the 20's, when flying low over English countryside buildings for example. Am getting on average about 20fps flying low over London, which is still surprisingly smooth and playable when sightseeing. In further testing I've also seen, along with that 'random lines in the landscape' texture bug, that one where the 3D buildings just don't appear (but you don't get much if any of a frame-rate boost). The graphics bugs mainly seem to turn up after I've been adjusting settings and they can come and go sometimes without restarting the game, just by loading up different quick missions. All in all, the game's running smooth for me now. The stuttering of old is practically gone, with any hitches now very similar to what I used to see in IL-2:1946, for example when some object or effect temprarily smashed my frame-rates. Maybe my standards are too low, but I think it's incredible I can get these frame-rates flying over scenery as complex as what we have in Cliffs of Dover, with all the in-game graphics options on full (except for v-sync), even if just in one plane on my own. There's obviously still a lot of work to be done in a lot of area's of the game/sim, but purely in terms of frame-rates and smoothness, I personally couldn't expect much more at the moment. GTX580 i7 920 Windows 7 Fullscreen 1920x1200 |
#3
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