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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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A very exciting recollection, exactly what I have been advocating for...this sim has a soul
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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Glad you guys like the tactical implications of extra pilot workload, especially since so many were negative about this when we asked for things like more coplex CEM and aircraft systems management in the past.
This is not an "i told you so" post by any means, i'm just genuinely happy that what i was trying to convey back then is now out there for everyone to experience and the verdict is positive It's things like that i most wanted to see. Sure, the eye candy is nice and the bugs are annoying, but for me the core of the sim is in the stuff ElAurens pointed out: the more complex the simulation of the aircraft's mechanical parts, the more interesting and varied the ways things can go wrong |
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#3
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Sounds like you had a blast Mr. ELAurens …
Soon CoD will be released in the U.S. and I will be hunting for you ….. looking for my “first kill” |
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#4
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HEE!!!
Hopefully we will be flying for the same side.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#5
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Good point, but accidents do happen you know …
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#6
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TEAMKILLER!!!!!!1111!!!!!!11!one!
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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How's the stability now, El?
Last week the servers were dropping like flies....couldn't stay in a game for more than 10mins. Is the ball rolling? |
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#8
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Quote:
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#9
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Nice well written acount of your adventures Whoarmongar, I expect a lot of pilots in RL experienced the same thing.
And gratz Blitz on your victory's. Last edited by Sauf; 04-23-2011 at 10:07 PM. |
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#10
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I'm just experiencing the damage model as I go along now... It's truly immersive to get shot up now. I imagine if I turned off the damage notifications I'd be curious about my aircraft state after I hear a hit, or after flying through heavy flak.
Here's what happened after my R/H engine caught fire whilst strafing spits at Manston. Apparently some Flak cloud shot shrapnel all through my engine, severing whatever fuel lines and causing fire. I quickly shut down the engine and lowered gear but it was too late, I couldn't gain enough speed to keep my heavy bird level so I ditched it near a country road. After watching the plane in 3rd person view for a while I noticed my wing caught fire from the engine fire... really sweet, spreading fire and all... Then I reflew the mission and this time I scored a nice strafe on a poor Tommy getting ready to taxi to the runway... You can obviously make out what happened: Rest In Peace Tommy! Then later I was avenged by a 3 inch AA gun, a black cloud exploded right under my fuselage sending shrapnel up me and my gunners ass. Instant black screen... There were even holes in the ceiling of the cockpit glass from the underbelly burst... I LOVE THE DAMAGE MODEL!!!! |
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