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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-23-2011, 04:30 PM
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mazex mazex is offline
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Damn it's good that this forum has now mostly gotten rid of the whiners that say they will never buy unfinished products etc, and instead people are starting to see the gem that we have in front of us that the poor devs where forced to release just a few months to early by the publishers! I agree with almost everything you write and it now runs really great on my 4 year old system too.

Like someone wrote in another thread. Try starting IL2 now and prepare to be amazed with how crappy and outdated it feels!

Last edited by mazex; 04-23-2011 at 04:38 PM. Reason: removed large quote
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  #2  
Old 04-23-2011, 04:48 PM
snwkill snwkill is offline
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Yep my only dream is a 30 second replay function, also the "start recording" button crashed my game last time I used it, haven't gotten to try it with the new beta yet.

I figured they would keep up the good work, from what I have seen not many of their games have ever been highly rated. I will take tons of content after release, any day over a nice release and then no community.
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Old 04-23-2011, 09:56 PM
rakinroll rakinroll is offline
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Originally Posted by mazex View Post
Like someone wrote in another thread. Try starting IL2 now and prepare to be amazed with how crappy and outdated it feels!
Yes, CoD is amazing but il2 still gives what i need about ww2 simulation. I do not agree with you.
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Old 04-24-2011, 02:44 AM
nodlew nodlew is offline
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Thanks Strike, for the nice screen and the elaboration on the damage model. The damage model in this game is, I think, still quite above most of our heads in terms of the realism and complexity it attempts to produce in game. But I am already seeing some of the variety possible. In my last mission, a pretty big one in the FMB with Hurricanes, Spits, Blenheims, 110s, and 109s, I finally caused my first gunnery induced explosion in a target--pretty sure that's what it was. Anyway, with a short burst there was a fireball and the wing on the 110 I was shooting at broke in half. I've set quite a few on fire, but no explosions until now. I probably hit the ammo--don't think fuel tanks explode catastrophically (generally).

And I can confirm that the custom loadouts and gun harmonization greatly increases lethality. With a hit percentage of only 17% in that mission, I was responsible for destroying 3 enemy planes, and contributed to downing another--3 BF-110s, and 1 BF-109, with all my guns harmonized in the ver and hor at 300 yds, ammo load out pretty equally devoted to Ball, Inc, and AP.

Last edited by nodlew; 04-24-2011 at 05:04 AM. Reason: Irrational insistance on spelling things as correctly as I know how.
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  #5  
Old 04-24-2011, 07:06 AM
nodlew nodlew is offline
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Default Blowed up real good.

Blew up all right, but was not ammo, must have been fuel.

Screen 1 shows moment I open fire, guns harmed at 300 yds--



Screens 2 & 3 show the impact of the first rounds--incendiary obviously--





Then this happens--











So, 110 hit right at the wing root by a very few rounds, including one or two incendiaries--explosion shears wing off, big orange gasoline-looking fireball, which trails the plane for a second or two, then snuffs out, leaving the plane plummeting, barely smoking--pilot bailed and survived.

I would love to know what gadget I hit to produce that effect. Anyway, I will be aiming at that spot next time I shoot at a 110.

I wonder if this could be one of those situations where a fuel leak caused a build up of fumes in the wing and surrounding air, and then the incendiaries ignited that and caused the explosion. If so that might be hard to intentionally repeat.

Last edited by nodlew; 04-24-2011 at 07:18 AM.
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  #6  
Old 04-24-2011, 10:22 AM
Strike Strike is offline
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Quote:
Originally Posted by nodlew View Post
Blew up all right, but was not ammo, must have been fuel.

Then this happens--

So, 110 hit right at the wing root by a very few rounds, including one or two incendiaries--explosion shears wing off, big orange gasoline-looking fireball, which trails the plane for a second or two, then snuffs out, leaving the plane plummeting, barely smoking--pilot bailed and survived.

I would love to know what gadget I hit to produce that effect. Anyway, I will be aiming at that spot next time I shoot at a 110.

I wonder if this could be one of those situations where a fuel leak caused a build up of fumes in the wing and surrounding air, and then the incendiaries ignited that and caused the explosion. If so that might be hard to intentionally repeat.
To be quite fair I havn't seen tons of guncam clips where wings have been BLOWN off. They are quite sturdy and the wingspars are basically massive girters that run across nearly the entire span. What it looks like to me is fueltank detonation. And the huge fireball is the result of the evaporating/combusting fuel that is spilled out of the fueltank and finally it's all gone up in smoke.

Looks quite spot-on to me Thanks for sharing!
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  #7  
Old 04-24-2011, 04:07 PM
Blackdog_kt Blackdog_kt is offline
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Sure, there's a lot of stuff that needs fixing but overall i'm happy for the time being because my time is taken up by learning all the new features.

If we had a sim with 2-3 flyables and a simpler type of gameplay it would be a different story, because there wouldn't be enough things to occupy us and we would end up focusing on the negative parts.

As it currently is i find that i can overcome the occasional frustration very easily, simply because i'm overwhelmed by a myriad of small, subtle details. Each one by itself is not much, but when i fly a sortie and i get 3-4 of these small, sometimes hard to notice events i realise it's exactly that which raises immersion to new levels for me.

There are so many variables that by the time we've experienced and become accustomed to all the ways each aircraft can break apart or get shot down and the novelty factor has worn off, sufficient time will have passed for new features to be enabled or the game to be better optimized still.

In that sense i find that while it's far from perfect as a total, it has a lot of excellent elements and enough variation to keep my mind from focusing on the bad points until they get fixed.

Long story short, i know it's not there yet and i won't blindly deny it, it's just that there's an ample amount of features so well done to experience while flying and those can make me completely forget about the parts that need fixing. It's enjoyable enough at this point and it will only get better with time, so i'm not worried at all.

To add to the original theme of the thread, i was practicing some QMB sorties yesterday flying the 109 and 110 (i had been flying Hurris lately so i thought i might brush up on my Luftwaffe skills and improve my prop-pitch technique while in a dogfight).
I was using default convergence (anyone know what range it is by the way?) but i usually shoot from much closer in short bursts. The combination of these two factors results in my cannon shells usually going wide of the target, so i decided to see how the 109s machine guns fare against the opposition.

At some point i was bounced by a Hurricane but i didn't receive any damage. I engaged him in a scissors fight and after taking advantage of the 109s good low speed handling, the fact that it can hang very well on the prop and that it accelerates well, i managed to force an overshoot and then catch up to him almost instantly, at which point it was his turn to start the scissors.

From my days flying IL2:1946 i have a habit of pointing my gunsights in the target's trajectory and waiting for him to come in my line of fire, instead of trying to constantly force my plane around and bleed energy in the process. This works especially well in the low speed range where the enemy can't make any abrupt maneuvers for fear of stalling, so you can for the most part point your nose a bit ahead of him and wait until he crosses the point where you estimate the required lead to be.

So, we were both in a left turn, i was in lag pursuit and at that point i saw him reversing. I kept going for a few degrees more, leveled off and started reversing myself but only mildly so, putting myself from a left-handed lag pursuit into a right-handed lead pursuit curve in a way that his trajectory would intersect mine at about 40-60 degrees angle off while being roughly aligned with his plane of motion. Having conserved most of my cannon rounds up to that point i decided to fire all guns, since the aspect under which the target was visible was broad enough and our speeds favorably slow to stand a chance of scoring good hits, despite being much closer than convergence...his entire fuselage and most of his wing was about to cross my sights at a leisurely pace due to the high angle-off and our minimal relative speed.

At that point i got one of those "instinctive" snapshots, which for some reason have always worked much better for me than going to zoom view or taking deliberate, calculated shots that end up with me overcompensating for the target's actions. These are always a great satisfaction to achieve. So, i had him in my 10 o'clock and as he crossed into my 11 i added a bit of rudder to steady the aim and with the gunsight about 5 degrees off his nose i pressed both triggers for a split-second, probably just enough for maybe 2-4 rounds to fly from my cannons. I saw the tracers stream unerringly towards his cockpit, one connecting perfectly between wing-root and canopy and the other slightly aft.

He immediately went up in flames and spiraled out of control into the water below without bailing out, according to the info text i had scored a pilot kill.
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  #8  
Old 04-24-2011, 05:41 PM
Strike Strike is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Sure, there's a lot of stuff that needs fixing but overall i'm happy for the time being because my time is taken up by learning all the new features.

If we had a sim with 2-3 flyables and a simpler type of gameplay it would be a different story, because there wouldn't be enough things to occupy us and we would end up focusing on the negative parts.

As it currently is i find that i can overcome the occasional frustration very easily, simply because i'm overwhelmed by a myriad of small, subtle details. Each one by itself is not much, but when i fly a sortie and i get 3-4 of these small, sometimes hard to notice events i realise it's exactly that which raises immersion to new levels for me.

There are so many variables that by the time we've experienced and become accustomed to all the ways each aircraft can break apart or get shot down and the novelty factor has worn off, sufficient time will have passed for new features to be enabled or the game to be better optimized still.

In that sense i find that while it's far from perfect as a total, it has a lot of excellent elements and enough variation to keep my mind from focusing on the bad points until they get fixed.

Long story short, i know it's not there yet and i won't blindly deny it, it's just that there's an ample amount of features so well done to experience while flying and those can make me completely forget about the parts that need fixing. It's enjoyable enough at this point and it will only get better with time, so i'm not worried at all.

To add to the original theme of the thread, i was practicing some QMB sorties yesterday flying the 109 and 110 (i had been flying Hurris lately so i thought i might brush up on my Luftwaffe skills and improve my prop-pitch technique while in a dogfight).
I was using default convergence (anyone know what range it is by the way?) but i usually shoot from much closer in short bursts. The combination of these two factors results in my cannon shells usually going wide of the target, so i decided to see how the 109s machine guns fare against the opposition.

At some point i was bounced by a Hurricane but i didn't receive any damage. I engaged him in a scissors fight and after taking advantage of the 109s good low speed handling, the fact that it can hang very well on the prop and that it accelerates well, i managed to force an overshoot and then catch up to him almost instantly, at which point it was his turn to start the scissors.

From my days flying IL2:1946 i have a habit of pointing my gunsights in the target's trajectory and waiting for him to come in my line of fire, instead of trying to constantly force my plane around and bleed energy in the process. This works especially well in the low speed range where the enemy can't make any abrupt maneuvers for fear of stalling, so you can for the most part point your nose a bit ahead of him and wait until he crosses the point where you estimate the required lead to be.

So, we were both in a left turn, i was in lag pursuit and at that point i saw him reversing. I kept going for a few degrees more, leveled off and started reversing myself but only mildly so, putting myself from a left-handed lag pursuit into a right-handed lead pursuit curve in a way that his trajectory would intersect mine at about 40-60 degrees angle off while being roughly aligned with his plane of motion. Having conserved most of my cannon rounds up to that point i decided to fire all guns, since the aspect under which the target was visible was broad enough and our speeds favorably slow to stand a chance of scoring good hits, despite being much closer than convergence...his entire fuselage and most of his wing was about to cross my sights at a leisurely pace due to the high angle-off and our minimal relative speed.

At that point i got one of those "instinctive" snapshots, which for some reason have always worked much better for me than going to zoom view or taking deliberate, calculated shots that end up with me overcompensating for the target's actions. These are always a great satisfaction to achieve. So, i had him in my 10 o'clock and as he crossed into my 11 i added a bit of rudder to steady the aim and with the gunsight about 5 degrees off his nose i pressed both triggers for a split-second, probably just enough for maybe 2-4 rounds to fly from my cannons. I saw the tracers stream unerringly towards his cockpit, one connecting perfectly between wing-root and canopy and the other slightly aft.

He immediately went up in flames and spiraled out of control into the water below without bailing out, according to the info text i had scored a pilot kill.
Nice story mate.

Most impressive part is what you started saying. The variables in this game are so many you have basically infinate possibilities of an outcome of a dogfight or larger furball. Anything can happen. I actually watched one of my tracks the other day where I was chasing a 110 and suddenly my Hurri caught fire. I jettisoned the canopy and bailed out over the british coast. I thought well jerry tailgunner sniped my fueltank, but when reviewing the track I was looking at the target early on in my engagement only to notice the gunner was already dead before I closed in on him...

weird, it turns out a second 110 being chased by another hurri going 90 degrees in relative to my direction did it. His tailgunner was shooting at the hurricane below me off to my right hand side and he missed but the single stray incendiary or tracer bullet hit my fueltank and set it on fire..

WHAT ARE THE ODDS!? of course for some stupid reason it's all corrupted since the latest patch. Like old times in IL-2. My plane just shoots thin air and crashes into the ocean way too early.. weird.
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  #9  
Old 04-26-2011, 04:36 PM
Stukadriver Stukadriver is offline
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So you are in the U.S.? Has this been "officially" released in the U.S.? I am wondering when to purchase it and I want to be sure of what version I have; what patches are in it aleardy, etc. Is that possible?
Thanks.
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  #10  
Old 04-27-2011, 03:55 AM
nodlew nodlew is offline
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Quote:
Keep buying unfinished products. Also, get some lube with your next purchase.
Badger, my complaint about the initial state of this game is publicly on record here on this forum, under performance issues. And my first post, before the patches, was pretty strongly worded.

However, with the patches, the game is playable--not perfect, but playable. And when you start to look at the positive aspects of it, the built in possibilities, the negative aspects begin to seem pretty insignificant. There is a time to protest and to evince your displeasure, but for anyone with the intelligence to appreciate the finer aspects, realism, detail of this sim, that time is passing if not already passed.

As for lube, no thank you, but please be my guest and use your own supply to liberally slather your own head and stick it back up your own anus where we wont have to listen to your crude remarks anymore.

Quote:
Guys, your God Oleg is OUT OF THE HOUSE. He LEFT THE BUILDING. OLEG is no more. It has ceased to be a developper of this thing ! He's not working on this sim anymore. Can you get it ???
Really? I didn't know that. Doesn't change anything for me, I'm not talking about Oleg, I'm talking about CoD. Anyway, you sound like an asshole too, so why don't you join Badger and the two of you can pool your lubes and help each other in the delicate head-anus insertion process? Make a night of it.
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