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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Patch Feedback | |||
| Increase in performance |
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11 | 9.73% |
| Slight increase in performance |
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33 | 29.20% |
| No difference |
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29 | 25.66% |
| Slight decrease in performance |
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22 | 19.47% |
| Decrease in performance |
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18 | 15.93% |
| Voters: 113. You may not vote on this poll | |||
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#1
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Major problems with graphics resulting in Nvidia driver resetting. Artifacts and stretched anomalies all over the place. Either the game crashes or the nvidia driver resets. No problems prior to the patch.
Using latest Forceware 270.61. Nvidia control panel set to default and i deleted the 1C folder in documents. Nothing seems to help. Well aware that it's beta. I just hope it's sorted out in the final patch
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I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. Last edited by Raggz; 04-23-2011 at 12:00 PM. |
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#2
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Slight drop in FPS for me, with the payoff of having slightly less stutters.
Biggest problem with the patch is I get a Black Screen when starting up and need to Alt-tab out of the game and hit the launcher icon in the task bar to get back in properly. I also get the game jumping back to Desktop for a few seconds, just before a mission starts and every time I hit Esc to use a menu in-flight. Oh, and the bug that prevents full-screen at less than desktop resolution is back. |
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#3
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Quote:
+1 |
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#4
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Great multiplayer for me, very smooth over land or sea also in offline I can now fly over London with about an extra 5 - 10 fps than pre beta patch, very good patch for me, i have been able to move some settings to medium and turn grass on with little to no frame loss, forests still low and shadows and roads off.
I7 920 asus P6t 3gb ddr3 1600 8800gt 512k win7 x64 |
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#5
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Just a thought, before I tested I went into the conf.ini and set ff=0 as I see it is now implemented but I dont use it, not sure if it made a difference but it does in some games, also mirrors after the beta patch when turned off = +10 fps for me.
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#6
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its getting beter every week now ! this is really nice. ive been able to go higher in settings. and still maintain smoothness. granted the frame rates are low but thats to be expected on a gt280 card.
good work guys ! |
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#7
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My performance is worse now, though I like new quick missions. Core2Duo 3ghz 9800gt 8gb DDR2
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#8
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Quote:
This always happened in full screen, it just happened so quickly previously it went largely unnoticed. It happens because they create an entirely new window for the menus each time you switch back and forth, rather than store the old screen in a frame buffer when switching between the rendered 3d game and game menus. Ordinarily as a programmer you create one window and store data for each screen that doesn’t have focus, so you can switch seamlessly back and forth between different screens when called. Why they chose their approach is a little bizarre, and tends to suggests that the ui programmer is new, or out of his depth. Conceivably ,it could be due to their using .net for the games framework(they used java for earlier games), but it is unlikely, as I do not believe they are using so much graphics memory they cannot store the menu screens when they do not have focus. /geek mode off |
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#9
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For those for whom the game doesnt start: use 7-zip to extract folders, thatll help
For those having not whole screen covered in flight: set your desktop resolution to same as in game Issue with patch: Though v-sync is supported now i still have screen tearing and waves running across the screen (no matter what setting, v sync forced or applied by application) and the landscape still doesnt move smooth across the screen when flying by or even rolling and turning. Its seems the landscapegeometricschangees for different viewpoint is only done every 20 fps or so. |
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