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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-23-2011, 07:51 AM
reflected reflected is offline
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Quote:
Originally Posted by Bakelit View Post
Maybe the developers should study the "BoB:WoV" product by Shockwave/A2A in this regard.

This is NO snotty smart remark or cheap shot at Ilya and crew.

The AI behavior of single aircraft and squadrons or groups is for me the best of all WW2 simulation AI. Of course this was not so on release by Rowan in late 2000. But the foundations were there and after much work by a talented AI coder now its very believeable and leads to a good single player experience.
+1

PS: I've never seen a barrel roll there
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Old 04-23-2011, 10:10 AM
rga rga is offline
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The lovely excuse of bad AI (in IL-2 series anyway) is: all people capable of writing a decent AI code are now working for the army
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Old 04-23-2011, 06:07 PM
41Sqn_Stormcrow
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@rga: LOL

Currently offline it is definitely NO fun against AI fighters. The very instant that you get a shooting solution when tracking they start to swivel like mad. The very instant. Always.

Now I trie to work around this in doing a low yo yo in order to get at least a short burst at a higher aspect angle. Again the AI pilot knows exactly that I want to do just that and he turns around in no time just when I move my finger on the trigger.

The only possibility to get a bit of lead into them is to jump at them and make a snap shot at really high aspect angles.

To be clear: it is alright to encounter aces in the opposite plane that has so much experience that they can just turn round in time before one gets into shooting position. Alright also that even when they are shooting at a comrade that they see me coming from behind and break away.

What is insane that they can reverse their flight path quicker than a FW190 could ever and that they ALWAYS know when I want to shoot and that they ALWAYS see me, even when I come crom below or they are behind an enemy.

For me the AI issue is currenty on the top of things that I wish to be fixed. At least make it subject to the same plane and engine limitations as myself.

BTW: the AI had it been superman already before the last official patch? For me it doesn't seem so.

Last edited by 41Sqn_Stormcrow; 04-23-2011 at 06:11 PM.
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Old 04-23-2011, 06:28 PM
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ElAurens ElAurens is offline
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They are part of the program after all.

The AI know your convergance setting and know what you are aiming at and will break as soon as the computer sees a mathmatically correct firing solution.

Hence I don't fly offline except for testing.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 04-23-2011, 08:50 PM
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Redroach Redroach is offline
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Yep. Ace pilot tracks you in his six, ace pilot has good experience at what distance it gets dangerous for him. And ace pilot won't do you the favor of letting you pull off a non-deflection, nicely-lined-up kill shot. You get that straight out of your head right now, it won't do you any good.
If you want to get kill markings easily handed over to you, you might try going after bombers instead. Though I've heard that they are also, magically, un-downable, too

P.S.: Rookie AIs still get it most of the time, judging from my 1946 experience. The *fail* percentage is just higher... well, contrary to our days, they didn't let *everyone* take off in a fighter plane back then
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Old 04-23-2011, 10:05 PM
Rattlehead Rattlehead is offline
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Has anyone seen how the AI taxiis to the runways from the hangars? They zip off from a standing start like dragsters!
It's quite funny the first few times you watch it.
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